mirror of
https://github.com/orange-cpp/omath.git
synced 2026-02-13 07:03:25 +00:00
fixed bug when std::hypot is not constexpr for MSVC
This commit is contained in:
@@ -114,11 +114,29 @@ namespace omath
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return x * vOther.x + y * vOther.y;
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}
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#ifndef _MSC_VER
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[[nodiscard]] constexpr float Length() const
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{
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return std::hypot(x, y);
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}
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[[nodiscard]] constexpr Vector2 Normalized() const
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{
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const float len = Length();
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return len > 0.f ? *this / len : *this;
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}
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#else
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[[nodiscard]] float Length() const
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{
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return std::hypot(x, y);
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}
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[[nodiscard]] Vector2 Normalized() const
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{
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const float len = Length();
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return len > 0.f ? *this / len : *this;
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}
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#endif
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[[nodiscard]] constexpr float LengthSqr() const
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{
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return x * x + y * y;
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@@ -169,13 +187,6 @@ namespace omath
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return {x / fl, y / fl};
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}
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// Normalize the vector
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[[nodiscard]] constexpr Vector2 Normalized() const
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{
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const float len = Length();
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return len > 0.f ? *this / len : *this;
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}
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// Sum of elements
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[[nodiscard]] constexpr float Sum() const
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{
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@@ -92,11 +92,6 @@ namespace omath
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return *this;
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}
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[[nodiscard]] constexpr float DistTo(const Vector3& vOther) const
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{
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return (*this - vOther).Length();
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}
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constexpr Vector3& Abs()
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{
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Vector2::Abs();
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@@ -115,20 +110,55 @@ namespace omath
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return Vector2::Dot(vOther) + z * vOther.z;
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}
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#ifndef _MSC_VER
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[[nodiscard]] constexpr float Length() const
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{
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return std::hypot(x, y, z);
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}
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[[nodiscard]] constexpr float LengthSqr() const
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{
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return Vector2::LengthSqr() + z * z;
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}
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[[nodiscard]] constexpr float Length2D() const
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{
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return Vector2::Length();
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}
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[[nodiscard]] float DistTo(const Vector3& vOther) const
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{
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return (*this - vOther).Length();
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}
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[[nodiscard]] constexpr Vector3 Normalized() const
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{
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const float length = this->Length();
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return length != 0 ? *this / length : *this;
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}
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#else
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[[nodiscard]] float Length() const
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{
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return std::hypot(x, y, z);
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}
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[[nodiscard]] Vector3 Normalized() const
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{
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const float length = this->Length();
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return length != 0 ? *this / length : *this;
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}
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[[nodiscard]] float Length2D() const
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{
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return Vector2::Length();
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}
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[[nodiscard]] float DistTo(const Vector3& vOther) const
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{
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return (*this - vOther).Length();
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}
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#endif
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[[nodiscard]] constexpr float LengthSqr() const
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{
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return Vector2::LengthSqr() + z * z;
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}
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[[nodiscard]] constexpr Vector3 operator-() const
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{
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@@ -190,14 +220,6 @@ namespace omath
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[[nodiscard]] static Vector3 RightVector(float pitch, float yaw, float roll);
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[[nodiscard]] static Vector3 UpVector(float pitch, float yaw, float roll);
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[[nodiscard]] constexpr Vector3 Normalized() const
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{
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const float length = this->Length();
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return length != 0 ? *this / length : *this;
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}
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[[nodiscard]] std::tuple<float, float, float> AsTuple() const
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{
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return std::make_tuple(x, y, z);
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