Use dot not quad

This commit is contained in:
Saikari
2026-02-20 02:50:55 +03:00
parent 58801bfab3
commit 0546272493

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@@ -30,6 +30,11 @@ in vec3 vColor;
out vec4 FragColor; out vec4 FragColor;
void main() { void main() {
// Calculate distance from center of the point
vec2 coord = gl_PointCoord - vec2(0.5);
if(length(coord) > 0.5)
discard;
FragColor = vec4(vColor, 1.0); FragColor = vec4(vColor, 1.0);
} }
)"; )";