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Use dot not quad
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@@ -30,6 +30,11 @@ in vec3 vColor;
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out vec4 FragColor;
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out vec4 FragColor;
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void main() {
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void main() {
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// Calculate distance from center of the point
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vec2 coord = gl_PointCoord - vec2(0.5);
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if(length(coord) > 0.5)
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discard;
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FragColor = vec4(vColor, 1.0);
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FragColor = vec4(vColor, 1.0);
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}
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}
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)";
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)";
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