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fixed naming in tests
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@@ -31,10 +31,10 @@ namespace
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// -----------------------------------------------------------------------------
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// Fixture with one canonical right‑angled triangle in the XY plane.
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// -----------------------------------------------------------------------------
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class LineTracerFixture : public ::testing::Test
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class lline_tracer_fixture : public ::testing::Test
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{
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protected:
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LineTracerFixture() :
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lline_tracer_fixture() :
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triangle({0.f, 0.f, 0.f}, {1.f, 0.f, 0.f}, {0.f, 1.f, 0.f})
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{
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}
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@@ -51,7 +51,7 @@ namespace
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bool expected_clear; // true => segment does NOT hit the triangle
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};
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class CanTraceLineParam : public LineTracerFixture,
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class CanTraceLineParam : public lline_tracer_fixture,
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public ::testing::WithParamInterface<TraceCase>
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{
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};
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@@ -79,7 +79,7 @@ namespace
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// -----------------------------------------------------------------------------
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// Validate that the reported hit point is correct for a genuine intersection.
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// -----------------------------------------------------------------------------
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TEST_F(LineTracerFixture, HitPointCorrect)
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TEST_F(lline_tracer_fixture, HitPointCorrect)
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{
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constexpr Ray ray{{0.3f, 0.3f, -1.f}, {0.3f, 0.3f, 1.f}};
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constexpr Vec3 expected{0.3f, 0.3f, 0.f};
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@@ -92,7 +92,7 @@ namespace
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// -----------------------------------------------------------------------------
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// Triangle far beyond the ray should not block.
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// -----------------------------------------------------------------------------
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TEST_F(LineTracerFixture, DistantTriangleClear)
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TEST_F(lline_tracer_fixture, DistantTriangleClear)
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{
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constexpr Ray short_ray{{0.f, 0.f, 0.f}, {0.f, 0.f, 1.f}};
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constexpr Triangle<Vec3> distant{{1000.f, 1000.f, 1000.f},
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@@ -102,7 +102,7 @@ namespace
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EXPECT_TRUE(LineTracer::can_trace_line(short_ray, distant));
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}
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TEST(LineTracerTraceRayEdge, CantHit)
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TEST(unit_test_unity_engine, CantHit)
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{
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constexpr omath::Triangle<Vector3<float>> triangle{{2, 0, 0}, {2, 2, 0}, {2, 2, 2}};
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@@ -110,7 +110,7 @@ namespace
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EXPECT_TRUE(omath::collision::LineTracer::can_trace_line(ray, triangle));
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}
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TEST(LineTracerTraceRayEdge, CanHit)
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TEST(unit_test_unity_engine, CanHit)
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{
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constexpr omath::Triangle<Vector3<float>> triangle{{2, 0, 0}, {2, 2, 0}, {2, 2, 2}};
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