refactored projectile prediction

This commit is contained in:
2024-06-09 21:14:33 +03:00
parent c600d53b20
commit 07360f4e91
16 changed files with 222 additions and 197 deletions

View File

@@ -1,58 +0,0 @@
//
// Created by vlad on 11/6/23.
//
#pragma once
#include <optional>
#include <uml/Vector3.h>
namespace uml::prediction
{
struct Projectile
{
Vector3 m_origin;
float m_velocity{};
float m_gravityMultiplier = 1.f;
};
struct Target
{
Vector3 m_origin;
Vector3 m_vecVelocity;
bool m_IsAirborne;
};
class ProjectilePredictor
{
public:
explicit ProjectilePredictor(float gravityValue,
float maxTimeToTravel = 3.f,
float timeStep = 0.1f);
[[nodiscard]]
std::optional<Vector3> PredictPointToAim(const Target& target,
const Projectile& projectile) const;
private:
const float m_gravity;
const float m_maxTravelTime;
const float m_timeStepSize;
[[nodiscard]]
Vector3 LinearPrediction(const Target& target, float time) const;
[[nodiscard]]
std::optional<float>
MaybeCalculateProjectileLaunchPitchAngle(const Projectile& projectile,
const Vector3& targetPosition) const;
[[nodiscard]]
std::optional<float> ProjectileTravelTime(const Vector3& end,
const Projectile& projectile,
float angle) const;
[[nodiscard]]
bool IsTargetWasHit(const Vector3& end, const Projectile& projectile, float angle, float time) const;
};
};

View File

@@ -57,7 +57,7 @@ namespace uml
{
return *reinterpret_cast<type*>(this);
}
[[nodiscard]] static Vector3 CreateVelocity(const Vector3& angles, float length);
[[nodiscard]] static Vector3 CreateVelocity(float pitch, float yaw, float speed);
[[nodiscard]] float Sum() const;
[[nodiscard]] float Sum2D() const;
[[nodiscard]] Vector3 ViewAngleTo(const Vector3& other) const;

View File

@@ -6,6 +6,6 @@
namespace uml::angles
{
[[nodiscard]] float RadToDeg(float rads);
[[nodiscard]] float DegToRad(float degrees);
[[nodiscard]] float RadiansToDegrees(float rads);
[[nodiscard]] float DegreesToRadians(float degrees);
}

View File

@@ -0,0 +1,37 @@
//
// Created by Vlad on 6/9/2024.
//
#pragma once
#include <optional>
#include "uml/Vector3.h"
#include "uml/prediction/Projectile.h"
#include "uml/prediction/Target.h"
namespace uml::prediction
{
class Engine
{
public:
explicit Engine(float gravityConstant, float simulationTimeStep, float maximumSimulationTime);
[[nodiscard]]
std::optional<Vector3> MaybeCalculateAimPoint(const Projectile& projectile, const Target& target) const;
private:
const float m_gravityConstant;
const float m_simulationTimeStep;
const float m_maximumSimulationTime;
[[nodiscard]]
std::optional<float> MaybeCalculateProjectileLaunchPitchAngle(const Projectile& projectile,
const Vector3& targetPosition) const;
[[nodiscard]]
bool IsProjectileReachedTarget(const Vector3& targetPosition, const Projectile& projectile, float pitch, float time) const;
};
}

View File

@@ -0,0 +1,25 @@
//
// Created by Vlad on 6/9/2024.
//
#pragma once
#include "uml/Vector3.h"
namespace uml::prediction
{
class Projectile final
{
public:
[[nodiscard]]
Vector3 CalculateVelocity(float pitch, float yaw) const;
[[nodiscard]]
Vector3 PredictPosition(float pitch, float yaw, float time, float gravity) const;
Vector3 m_origin;
float m_launchSpeed{};
float m_gravityScale{};
};
}

View File

@@ -0,0 +1,22 @@
//
// Created by Vlad on 6/9/2024.
//
#pragma once
#include "uml/Vector3.h"
namespace uml::prediction
{
class Target final
{
public:
[[nodiscard]]
Vector3 PredictPosition(float time, float gravity) const;
Vector3 m_origin;
Vector3 m_velocity;
bool m_isAirborne{};
};
}