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refactored projectile prediction
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37
include/uml/prediction/Engine.h
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37
include/uml/prediction/Engine.h
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//
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// Created by Vlad on 6/9/2024.
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//
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#pragma once
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#include <optional>
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#include "uml/Vector3.h"
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#include "uml/prediction/Projectile.h"
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#include "uml/prediction/Target.h"
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namespace uml::prediction
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{
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class Engine
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{
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public:
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explicit Engine(float gravityConstant, float simulationTimeStep, float maximumSimulationTime);
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[[nodiscard]]
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std::optional<Vector3> MaybeCalculateAimPoint(const Projectile& projectile, const Target& target) const;
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private:
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const float m_gravityConstant;
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const float m_simulationTimeStep;
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const float m_maximumSimulationTime;
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[[nodiscard]]
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std::optional<float> MaybeCalculateProjectileLaunchPitchAngle(const Projectile& projectile,
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const Vector3& targetPosition) const;
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[[nodiscard]]
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bool IsProjectileReachedTarget(const Vector3& targetPosition, const Projectile& projectile, float pitch, float time) const;
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};
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}
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25
include/uml/prediction/Projectile.h
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25
include/uml/prediction/Projectile.h
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//
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// Created by Vlad on 6/9/2024.
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//
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#pragma once
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#include "uml/Vector3.h"
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namespace uml::prediction
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{
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class Projectile final
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{
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public:
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[[nodiscard]]
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Vector3 CalculateVelocity(float pitch, float yaw) const;
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[[nodiscard]]
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Vector3 PredictPosition(float pitch, float yaw, float time, float gravity) const;
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Vector3 m_origin;
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float m_launchSpeed{};
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float m_gravityScale{};
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};
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}
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22
include/uml/prediction/Target.h
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22
include/uml/prediction/Target.h
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//
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// Created by Vlad on 6/9/2024.
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//
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#pragma once
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#include "uml/Vector3.h"
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namespace uml::prediction
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{
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class Target final
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{
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public:
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[[nodiscard]]
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Vector3 PredictPosition(float time, float gravity) const;
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Vector3 m_origin;
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Vector3 m_velocity;
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bool m_isAirborne{};
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};
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}
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