refactored projectile prediction

This commit is contained in:
2024-06-09 21:14:33 +03:00
parent c600d53b20
commit 07360f4e91
16 changed files with 222 additions and 197 deletions

View File

@@ -0,0 +1,37 @@
//
// Created by Vlad on 6/9/2024.
//
#pragma once
#include <optional>
#include "uml/Vector3.h"
#include "uml/prediction/Projectile.h"
#include "uml/prediction/Target.h"
namespace uml::prediction
{
class Engine
{
public:
explicit Engine(float gravityConstant, float simulationTimeStep, float maximumSimulationTime);
[[nodiscard]]
std::optional<Vector3> MaybeCalculateAimPoint(const Projectile& projectile, const Target& target) const;
private:
const float m_gravityConstant;
const float m_simulationTimeStep;
const float m_maximumSimulationTime;
[[nodiscard]]
std::optional<float> MaybeCalculateProjectileLaunchPitchAngle(const Projectile& projectile,
const Vector3& targetPosition) const;
[[nodiscard]]
bool IsProjectileReachedTarget(const Vector3& targetPosition, const Projectile& projectile, float pitch, float time) const;
};
}