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refactored projectile prediction
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20
source/prediction/Target.cpp
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20
source/prediction/Target.cpp
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//
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// Created by Vlad on 6/9/2024.
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//
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#include "uml/prediction/Target.h"
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#include <cmath>
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namespace uml::prediction
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{
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Vector3 Target::PredictPosition(const float time, const float gravity) const
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{
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auto predicted = m_origin + m_velocity * time;
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if (m_isAirborne)
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predicted.z -= gravity * std::pow(time, 2.f) * 0.5f;
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return predicted;
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}
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}
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