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refactored projectile prediction
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@@ -1,13 +1,13 @@
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#include <gtest/gtest.h>
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#include <uml/ProjectilePredictor.h>
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#include <uml/prediction/Engine.h>
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TEST(x,x)
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{
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uml::prediction::Target target{.m_origin = {100, 0, 60}, .m_vecVelocity = {0,0, 0}, .m_IsAirborne = false};
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uml::prediction::Projectile proj = {.m_origin = {3,2,1}, .m_velocity = 400, .m_gravityMultiplier= 0.4};
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auto vel = uml::prediction::ProjectilePredictor(400).PredictPointToAim(target, proj);
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uml::prediction::Target target{.m_origin = {100, 0, 60}, .m_velocity = {0, 0, 0}, .m_isAirborne = false};
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uml::prediction::Projectile proj = {.m_origin = {3,2,1}, .m_launchSpeed = 400, .m_gravityScale= 0.4};
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auto vel = uml::prediction::Engine(400, 1.f / 10000.f, 50).MaybeCalculateAimPoint(proj, target);
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auto pitch = proj.m_origin.ViewAngleTo(vel.value()).x;
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// printf("pitch: %f", pitch);
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printf("pitch: %f", pitch);
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}
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