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https://github.com/orange-cpp/omath.git
synced 2026-02-13 07:03:25 +00:00
added iw engine files
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@@ -5,7 +5,7 @@ project(omath VERSION 1.0.1 LANGUAGES CXX)
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include(CMakePackageConfigHelpers)
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option(OMATH_BUILD_TESTS "Build unit tests" OFF)
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option(OMATH_BUILD_TESTS "Build unit tests" ON)
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option(OMATH_THREAT_WARNING_AS_ERROR "Set highest level of warnings and force compiler to treat them as errors" ON)
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option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF)
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option(OMATH_USE_AVX2 "Omath will use AVX2 to boost performance" ON)
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21
include/omath/engines/iw_engine/Camera.hpp
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21
include/omath/engines/iw_engine/Camera.hpp
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@@ -0,0 +1,21 @@
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//
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// Created by Vlad on 3/17/2025.
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//
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#pragma once
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#include "Constants.hpp"
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#include "omath/projection/Camera.hpp"
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namespace omath::iw_engine
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{
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class Camera final : public projection::Camera<Mat4x4, ViewAngles>
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{
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public:
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Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
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const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
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void LookAt(const Vector3<float>& target) override;
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protected:
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[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
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[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
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};
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}
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25
include/omath/engines/iw_engine/Constants.hpp
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25
include/omath/engines/iw_engine/Constants.hpp
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//
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// Created by Vlad on 3/17/2025.
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//
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#pragma once
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#include <omath/Vector3.hpp>
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#include <omath/Mat.hpp>
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#include <omath/Angle.hpp>
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#include <omath/ViewAngles.hpp>
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namespace omath::iw_engine
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{
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constexpr Vector3<float> kAbsUp = {0, 0, 1};
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constexpr Vector3<float> kAbsRight = {0, -1, 0};
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constexpr Vector3<float> kAbsForward = {1, 0, 0};
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using Mat4x4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
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using Mat3x3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
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using Mat1x3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
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using PitchAngle = Angle<float, -89.f, 89.f, AngleFlags::Clamped>;
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using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
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using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
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using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
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}
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54
include/omath/engines/iw_engine/Formulas.hpp
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54
include/omath/engines/iw_engine/Formulas.hpp
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@@ -0,0 +1,54 @@
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//
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// Created by Vlad on 3/17/2025.
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//
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#pragma once
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#include "Constants.hpp"
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namespace omath::iw_engine
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{
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[[nodiscard]]
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inline Vector3<float> ForwardVector(const ViewAngles& angles)
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{
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const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
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return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
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}
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[[nodiscard]]
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inline Vector3<float> RightVector(const ViewAngles& angles)
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{
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const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
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return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
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}
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[[nodiscard]]
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inline Vector3<float> UpVector(const ViewAngles& angles)
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{
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const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
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return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
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}
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[[nodiscard]] inline Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
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{
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return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
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}
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[[nodiscard]]
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inline Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
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const float far)
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{
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const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
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return
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{
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{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
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{0, 1.f / fovHalfTan, 0, 0},
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{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
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{0, 0, 1, 0},
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};
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}
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} // namespace omath::source
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@@ -1,2 +1,3 @@
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add_subdirectory(source_engine)
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add_subdirectory(opengl_engine)
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add_subdirectory(iw_engine)
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1
source/engines/iw_engine/CMakeLists.txt
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1
source/engines/iw_engine/CMakeLists.txt
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@@ -0,0 +1 @@
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target_sources(omath PRIVATE Camera.cpp)
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34
source/engines/iw_engine/Camera.cpp
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34
source/engines/iw_engine/Camera.cpp
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@@ -0,0 +1,34 @@
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//
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// Created by Vlad on 3/17/2025.
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//
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#include "omath/engines/iw_engine/Camera.hpp"
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#include "omath/engines/iw_engine/Formulas.hpp"
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namespace omath::iw_engine
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{
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Camera::Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
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const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, const float near, const float far) :
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projection::Camera<Mat4x4, ViewAngles>(position, viewAngles, viewPort, fov, near, far)
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{
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}
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void Camera::LookAt([[maybe_unused]] const Vector3<float>& target)
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{
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const float distance = m_origin.DistTo(target);
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const auto delta = target - m_origin;
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m_viewAngles.pitch = PitchAngle::FromRadians(std::asin(delta.z / distance));
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m_viewAngles.yaw = -YawAngle::FromRadians(std::atan2(delta.y, delta.x));
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m_viewAngles.roll = RollAngle::FromRadians(0.f);
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}
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Mat4x4 Camera::CalcViewMatrix() const
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{
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return iw_engine::CalcViewMatrix(m_viewAngles, m_origin);
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}
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Mat4x4 Camera::CalcProjectionMatrix() const
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{
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return CalcPerspectiveProjectionMatrix(m_fieldOfView.AsDegrees(), m_viewPort.AspectRatio(), m_nearPlaneDistance,
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m_farPlaneDistance);
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}
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} // namespace omath::openg
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3
tests/engines/UnitTestIwEngine.cpp
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3
tests/engines/UnitTestIwEngine.cpp
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@@ -0,0 +1,3 @@
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//
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// Created by Vlad on 3/17/2025.
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//
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