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https://github.com/orange-cpp/omath.git
synced 2026-02-14 07:23:26 +00:00
Refactors Vector operations for type safety
Ensures type safety in Vector2, Vector3, and Vector4 operations by using static_cast(0) instead of relying on implicit conversions. This prevents potential issues with different numeric types. Adds from_im_vec2 and from_im_vec4 methods for creating vectors from ImVec2/ImVec4 types.
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@@ -151,7 +151,7 @@ namespace omath
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{
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const Type len = this->length();
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return len != 0 ? *this / len : *this;
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return len != static_cast<Type>(0) ? *this / len : *this;
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}
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[[nodiscard]] Type length_2d() const noexcept
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@@ -221,7 +221,7 @@ namespace omath
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{
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const auto bottom = length() * other.length();
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if (bottom == 0.f)
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if (bottom == static_cast<Type>(0))
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return std::unexpected(Vector3Error::IMPOSSIBLE_BETWEEN_ANGLE);
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return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(std::acos(dot(other) / bottom));
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@@ -230,7 +230,7 @@ namespace omath
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[[nodiscard]] bool is_perpendicular(const Vector3& other) const noexcept
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{
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if (const auto angle = angle_between(other))
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return angle->as_degrees() == 90.f;
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return angle->as_degrees() == static_cast<Type>(90);
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return false;
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}
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