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refactored camera
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@@ -6,7 +6,6 @@
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#include <omath/Matrix.hpp>
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#include <print>
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#include <omath/engines/OpenGL.hpp>
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#include <omath/engines/Source.hpp>
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// #include <glm/glm.hpp>
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// #include "glm/ext/matrix_clip_space.hpp"
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@@ -2,7 +2,8 @@
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// Created by Orange on 11/23/2024.
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//
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#include <gtest/gtest.h>
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#include <omath/engines/Source.hpp>
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#include <omath/engines/Source/Constants.h>
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#include <omath/engines/Source/Formulas.hpp>
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@@ -4,14 +4,14 @@
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#include <complex>
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#include <gtest/gtest.h>
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#include <omath/Matrix.hpp>
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#include <omath/engines/Source.hpp>
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#include <omath/engines/Source/Camera.hpp>
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#include <omath/projection/Camera.hpp>
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#include <print>
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TEST(UnitTestProjection, Projection)
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{
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auto x = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::FromDegrees(90.f);
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auto cam = omath::source::CreateCamera({-10, 0, 0}, omath::source::ViewAngles{}, {1920.f, 1080.f}, x, 0.1f, 1000.f);
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auto cam = omath::source::Camera({-10, 0, 0}, omath::source::ViewAngles{}, {1920.f, 1080.f}, x, 0.1f, 1000.f);
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const auto projected = cam.WorldToScreen({10, 0, 0});
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std::print("{} {} {}", projected->x, projected->y, projected->z);
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