improved traceline

This commit is contained in:
2024-11-14 07:30:58 +03:00
parent 918036605b
commit 0ba787f6e0
3 changed files with 69 additions and 16 deletions

View File

@@ -8,33 +8,56 @@ namespace omath::collision
{
bool LineTracer::CanTraceLine(const Ray &ray, const Triangle3d &triangle)
{
return GetRayHitPoint(ray, triangle) == ray.end;
}
Vector3 Ray::DirectionVector() const
{
return end - start;
}
Vector3 Ray::DirectionVectorNormalized() const
{
return DirectionVector().Normalized();
}
std::optional<Vector3> LineTracer::GetRayHitPoint(const Ray &ray, const Triangle3d &triangle)
{
constexpr float kEpsilon = std::numeric_limits<float>::epsilon();
const auto sideA = triangle.SideAVector();
const auto sideB = triangle.SideBVector();
const auto rayDir = ray.end - ray.start;
const auto rayDir = ray.DirectionVector();
const auto p = rayDir.Cross(sideB);
const auto det = sideA.Dot(p);
if (std::abs(det) < 1e-6)
return true;
const auto invDet = 1 / det;
if (std::abs(det) < kEpsilon)
return ray.end;
const auto invDet = 1.0f / det;
const auto t = ray.start - triangle.m_vertex2;
const auto u = t.Dot(p) * invDet;
if (u < 0.f || u > 1.f)
return true;
if ((u < 0 && std::abs(u) > kEpsilon) || (u > 1 && std::abs(u-1) > kEpsilon))
return ray.end;
const auto q = t.Cross(sideA);
const auto v = rayDir.Dot(q) * invDet;
if (v < 0.f || u + v > 1.f)
return true;
return sideB.Dot(q) * invDet <= 0.f;
if ((v < 0 && std::abs(v) > kEpsilon) || (u + v > 1 && std::abs(u + v - 1) > kEpsilon))
return ray.end;
const auto tHit = sideB.Dot(q) * invDet;
if (tHit <= kEpsilon)
return ray.end;
return ray.start + rayDir * tHit;
}
}