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Introduces CameraEngine concept
Adds a concept `CameraEngineConcept` to ensure that camera engine implementations provide the necessary functions with the correct signatures and `noexcept` specifications. This enables compile-time checks for valid camera engine implementations, improving code reliability and preventing runtime errors.
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@@ -26,7 +26,23 @@ namespace omath::projection
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};
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using FieldOfView = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
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template<class T, class MatType, class ViewAnglesType>
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concept CameraEngineConcept =
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requires(const Vector3<float>& cam_origin, const Vector3<float>& look_at, const ViewAnglesType& angles,
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const FieldOfView& fov, const ViewPort& viewport, float znear, float zfar) {
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// Presence + return types
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{ T::calc_look_at_angle(cam_origin, look_at) } -> std::same_as<ViewAnglesType>;
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{ T::calc_view_matrix(angles, cam_origin) } -> std::same_as<MatType>;
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{ T::calc_projection_matrix(fov, viewport, znear, zfar) } -> std::same_as<MatType>;
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// Enforce noexcept as in the trait declaration
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requires noexcept(T::calc_look_at_angle(cam_origin, look_at));
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requires noexcept(T::calc_view_matrix(angles, cam_origin));
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requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar));
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};
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template<class Mat4X4Type, class ViewAnglesType, class TraitClass>
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requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType>
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class Camera final
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{
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public:
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