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added triangle to lua
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48
source/lua/lua_triangle.cpp
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48
source/lua/lua_triangle.cpp
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//
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// Created by orange on 10.03.2026.
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//
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#ifdef OMATH_ENABLE_LUA
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#include "omath/lua/lua.hpp"
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#include <sol/sol.hpp>
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#include <omath/linear_algebra/triangle.hpp>
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namespace omath::lua
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{
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void LuaInterpreter::register_triangle(sol::table& omath_table)
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{
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using Vec3f = omath::Vector3<float>;
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using Tri3f = omath::Triangle<Vec3f>;
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omath_table.new_usertype<Tri3f>(
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"Triangle", sol::constructors<Tri3f(), Tri3f(const Vec3f&, const Vec3f&, const Vec3f&)>(),
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"vertex1",
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sol::property([](const Tri3f& t) { return t.m_vertex1; },
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[](Tri3f& t, const Vec3f& v) { t.m_vertex1 = v; }),
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"vertex2",
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sol::property([](const Tri3f& t) { return t.m_vertex2; },
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[](Tri3f& t, const Vec3f& v) { t.m_vertex2 = v; }),
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"vertex3",
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sol::property([](const Tri3f& t) { return t.m_vertex3; },
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[](Tri3f& t, const Vec3f& v) { t.m_vertex3 = v; }),
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"calculate_normal", &Tri3f::calculate_normal,
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"side_a_length", &Tri3f::side_a_length,
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"side_b_length", &Tri3f::side_b_length,
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"side_a_vector", &Tri3f::side_a_vector,
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"side_b_vector", &Tri3f::side_b_vector,
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"hypot", &Tri3f::hypot,
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"is_rectangular", &Tri3f::is_rectangular,
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"mid_point", &Tri3f::mid_point,
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sol::meta_function::to_string,
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[](const Tri3f& t)
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{
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return std::format("Triangle(({}, {}, {}), ({}, {}, {}), ({}, {}, {}))",
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t.m_vertex1.x, t.m_vertex1.y, t.m_vertex1.z,
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t.m_vertex2.x, t.m_vertex2.y, t.m_vertex2.z,
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t.m_vertex3.x, t.m_vertex3.y, t.m_vertex3.z);
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});
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}
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} // namespace omath::lua
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#endif
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