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synced 2026-04-18 17:03:27 +00:00
added icon
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@@ -551,6 +551,43 @@ namespace omath::hud
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return *this;
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}
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// ── Icons ────────────────────────────────────────────────────────────────────
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EntityOverlay& EntityOverlay::add_right_icon(const std::any& texture_id, const float width, const float height,
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const Color& tint, const float offset)
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{
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const auto pos = m_text_cursor_right + Vector2<float>{offset, 0.f};
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m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
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m_text_cursor_right.y += height;
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return *this;
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}
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EntityOverlay& EntityOverlay::add_left_icon(const std::any& texture_id, const float width, const float height,
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const Color& tint, const float offset)
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{
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const auto pos = m_text_cursor_left + Vector2<float>{-(offset + width), 0.f};
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m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
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m_text_cursor_left.y += height;
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return *this;
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}
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EntityOverlay& EntityOverlay::add_top_icon(const std::any& texture_id, const float width, const float height,
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const Color& tint, const float offset)
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{
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m_text_cursor_top.y -= height;
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const auto pos = m_text_cursor_top + Vector2<float>{0.f, -offset};
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m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
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return *this;
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}
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EntityOverlay& EntityOverlay::add_bottom_icon(const std::any& texture_id, const float width, const float height,
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const Color& tint, const float offset)
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{
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const auto pos = m_text_cursor_bottom + Vector2<float>{0.f, offset};
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m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
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m_text_cursor_bottom.y += height;
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return *this;
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}
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// ── widget dispatch ───────────────────────────────────────────────────────
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void EntityOverlay::dispatch(const widget::Box& box)
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{
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@@ -659,6 +696,10 @@ namespace omath::hud
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add_right_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
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w.segments);
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},
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[this](const widget::Icon& w)
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{
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add_right_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
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},
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},
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child);
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}
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@@ -701,6 +742,10 @@ namespace omath::hud
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add_left_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
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w.segments);
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},
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[this](const widget::Icon& w)
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{
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add_left_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
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},
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},
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child);
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}
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@@ -743,6 +788,10 @@ namespace omath::hud
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add_top_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
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w.segments);
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},
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[this](const widget::Icon& w)
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{
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add_top_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
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},
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},
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child);
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}
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@@ -785,6 +834,10 @@ namespace omath::hud
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add_bottom_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
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w.segments);
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},
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[this](const widget::Icon& w)
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{
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add_bottom_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
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},
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},
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child);
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}
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@@ -61,6 +61,13 @@ namespace omath::hud
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ImGui::GetBackgroundDrawList()->PathStroke(color.to_im_color(), ImDrawFlags_None, thickness);
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}
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void ImguiHudRenderer::add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
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const Color& tint)
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{
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ImGui::GetBackgroundDrawList()->AddImage(std::any_cast<ImTextureID>(texture_id), min.to_im_vec2(),
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max.to_im_vec2(), {0, 0}, {1, 1}, tint.to_im_color());
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}
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void ImguiHudRenderer::add_text(const Vector2<float>& position, const Color& color, const std::string_view& text)
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{
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ImGui::GetBackgroundDrawList()->AddText(position.to_im_vec2(), color.to_im_color(), text.data(),
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