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added func
added rotation matrix for opengl
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@@ -18,6 +18,8 @@ namespace omath::opengl_engine
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[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
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[[nodiscard]]
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Mat4x4 RotationMatrix(const ViewAngles& angles);
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[[nodiscard]]
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Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
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