Refactors camera and prediction engine traits.

Moves camera and prediction engine implementations into traits for each engine,
decoupling the engine-specific logic from the core classes, promoting code reuse
and maintainability. This change allows for easier addition of new engines and
customization of existing ones.
This commit is contained in:
2025-08-11 00:32:09 +03:00
parent c7228c9674
commit 17b150499d
22 changed files with 267 additions and 228 deletions

View File

@@ -26,7 +26,7 @@ namespace omath::projection
};
using FieldOfView = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
template<class Mat4X4Type, class ViewAnglesType>
template<class Mat4X4Type, class ViewAnglesType, class TraitClass>
class Camera
{
public:
@@ -39,15 +39,16 @@ namespace omath::projection
}
protected:
virtual void look_at(const Vector3<float>& target) = 0;
[[nodiscard]] virtual Mat4X4Type calc_view_matrix() const noexcept = 0;
[[nodiscard]] virtual Mat4X4Type calc_projection_matrix() const noexcept = 0;
void look_at(const Vector3<float>& target)
{
m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
}
[[nodiscard]] Mat4X4Type calc_view_projection_matrix() const noexcept
{
return calc_projection_matrix() * calc_view_matrix();
return TraitClass::calc_projection_matrix(m_field_of_view, m_view_port, m_near_plane_distance,
m_far_plane_distance)
* TraitClass::calc_view_matrix(m_view_angles, m_origin);
}
public: