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Refactors camera and prediction engine traits.
Moves camera and prediction engine implementations into traits for each engine, decoupling the engine-specific logic from the core classes, promoting code reuse and maintainability. This change allows for easier addition of new engines and customization of existing ones.
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@@ -26,7 +26,7 @@ namespace omath::projection
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};
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using FieldOfView = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
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template<class Mat4X4Type, class ViewAnglesType>
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template<class Mat4X4Type, class ViewAnglesType, class TraitClass>
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class Camera
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{
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public:
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@@ -39,15 +39,16 @@ namespace omath::projection
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}
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protected:
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virtual void look_at(const Vector3<float>& target) = 0;
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[[nodiscard]] virtual Mat4X4Type calc_view_matrix() const noexcept = 0;
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[[nodiscard]] virtual Mat4X4Type calc_projection_matrix() const noexcept = 0;
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void look_at(const Vector3<float>& target)
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{
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m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
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}
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[[nodiscard]] Mat4X4Type calc_view_projection_matrix() const noexcept
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{
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return calc_projection_matrix() * calc_view_matrix();
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return TraitClass::calc_projection_matrix(m_field_of_view, m_view_port, m_near_plane_distance,
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m_far_plane_distance)
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* TraitClass::calc_view_matrix(m_view_angles, m_origin);
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}
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public:
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