Refactors camera and prediction engine traits.

Moves camera and prediction engine implementations into traits for each engine,
decoupling the engine-specific logic from the core classes, promoting code reuse
and maintainability. This change allows for easier addition of new engines and
customization of existing ones.
This commit is contained in:
2025-08-11 00:32:09 +03:00
parent c7228c9674
commit 17b150499d
22 changed files with 267 additions and 228 deletions

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@@ -1,33 +0,0 @@
//
// Created by Vlad on 3/17/2025.
//
#include "omath/engines/iw_engine/camera.hpp"
#include "omath/engines/iw_engine/formulas.hpp"
namespace omath::iw_engine
{
Camera::Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port,
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, const float near, const float far)
: projection::Camera<Mat4X4, ViewAngles>(position, view_angles, view_port, fov, near, far)
{
}
void Camera::look_at([[maybe_unused]] const Vector3<float>& target)
{
const float distance = m_origin.distance_to(target);
const auto delta = target - m_origin;
m_view_angles.pitch = PitchAngle::from_radians(std::asin(delta.z / distance));
m_view_angles.yaw = -YawAngle::from_radians(std::atan2(delta.y, delta.x));
m_view_angles.roll = RollAngle::from_radians(0.f);
}
Mat4X4 Camera::calc_view_matrix() const noexcept
{
return iw_engine::calc_view_matrix(m_view_angles, m_origin);
}
Mat4X4 Camera::calc_projection_matrix() const noexcept
{
return calc_perspective_projection_matrix(m_field_of_view.as_degrees(), m_view_port.aspect_ratio(),
m_near_plane_distance, m_far_plane_distance);
}
} // namespace omath::iw_engine

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//
// Created by Vlad on 8/11/2025.
//
#include "omath/engines/iw_engine/traits/camera_trait.hpp"
namespace omath::iw_engine
{
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
{
const auto distance = cam_origin.distance_to(look_at);
const auto delta = cam_origin - look_at;
return {PitchAngle::from_radians(-std::asin(delta.z / distance)),
YawAngle::from_radians(std::atan2(delta.y, delta.x)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return iw_engine::calc_view_matrix(angles, cam_origin);
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
}
} // namespace omath::iw_engine