From 1db9340dbf4051df456b7fcd1188d7d9ab265b5e Mon Sep 17 00:00:00 2001 From: Orange Date: Thu, 19 Feb 2026 08:42:58 +0300 Subject: [PATCH] updated read me --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 0a9c501..4b110cc 100644 --- a/README.md +++ b/README.md @@ -80,7 +80,7 @@ if (auto screen = camera.world_to_screen(world_position)) { - **Collision Detection**: Production ready code to handle collision detection by using simple interfaces. - **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution - **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types! -- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine and canonical OpenGL**. +- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**. - **Cross platform**: Supports Windows, MacOS and Linux. - **Algorithms**: Has ability to scan for byte pattern with wildcards in PE files/modules, binary slices, works even with Wine apps.