reordored omath headers

This commit is contained in:
2025-10-03 13:51:53 +03:00
parent c10386f3f6
commit 1ef7833bd9
22 changed files with 30 additions and 31 deletions

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@@ -3,8 +3,8 @@
//
#pragma once
#include "omath/linear_algebra/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include "omath/triangle.hpp"
#include <array>
namespace omath::primitives

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@@ -3,8 +3,8 @@
//
#pragma once
#include "omath/linear_algebra/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include "omath/triangle.hpp"
#include <array>
namespace omath::primitives

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@@ -3,8 +3,8 @@
//
#pragma once
#include "omath/linear_algebra/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include "omath/triangle.hpp"
namespace omath::collision
{

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@@ -5,8 +5,8 @@
#pragma once
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <omath/angle.hpp>
#include <omath/view_angles.hpp>
#include <omath/trigonometry/angle.hpp>
#include <omath/trigonometry/view_angles.hpp>
namespace omath::iw_engine
{

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@@ -5,8 +5,8 @@
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <omath/angle.hpp>
#include <omath/view_angles.hpp>
#include <omath/trigonometry/angle.hpp>
#include <omath/trigonometry/view_angles.hpp>
namespace omath::opengl_engine
{

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@@ -5,8 +5,8 @@
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <omath/angle.hpp>
#include <omath/view_angles.hpp>
#include <omath/trigonometry/angle.hpp>
#include <omath/trigonometry/view_angles.hpp>
namespace omath::source_engine
{

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@@ -6,8 +6,8 @@
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <omath/angle.hpp>
#include <omath/view_angles.hpp>
#include <omath/trigonometry/angle.hpp>
#include <omath/trigonometry/view_angles.hpp>
namespace omath::unity_engine
{

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@@ -6,8 +6,8 @@
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <omath/angle.hpp>
#include <omath/view_angles.hpp>
#include <omath/trigonometry/angle.hpp>
#include <omath/trigonometry/view_angles.hpp>
namespace omath::unreal_engine
{

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@@ -2,7 +2,7 @@
// Created by Orange on 11/13/2024.
//
#pragma once
#include "linear_algebra/vector3.hpp"
#include "vector3.hpp"
namespace omath
{

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@@ -4,7 +4,7 @@
#pragma once
#include "omath/angle.hpp"
#include "omath/trigonometry/angle.hpp"
#include "omath/linear_algebra/vector2.hpp"
#include <cstdint>
#include <expected>

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@@ -6,8 +6,8 @@
#pragma once
// Basic math utilities
#include "omath/angles.hpp"
#include "omath/angle.hpp"
#include "omath/trigonometry/angles.hpp"
#include "omath/trigonometry/angle.hpp"
// Vector classes (in dependency order)
#include "omath/linear_algebra/vector2.hpp"
@@ -18,11 +18,11 @@
#include "omath/linear_algebra/mat.hpp"
// Color functionality
#include "omath/color.hpp"
#include "omath/utility/color.hpp"
// Geometric primitives
#include "omath/triangle.hpp"
#include "omath/view_angles.hpp"
#include "omath/linear_algebra/triangle.hpp"
#include "omath/trigonometry/view_angles.hpp"
// 3D primitives
#include "omath/3d_primitives/box.hpp"

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@@ -7,8 +7,8 @@
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include "omath/projection/error_codes.hpp"
#include <omath/trigonometry/angle.hpp>
#include <expected>
#include <omath/angle.hpp>
#include <type_traits>
#ifdef OMATH_BUILD_TESTS

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@@ -3,7 +3,7 @@
//
#pragma once
#include "omath/angles.hpp"
#include "omath/trigonometry/angles.hpp"
#include <algorithm>
#include <format>
#include <utility>

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@@ -4,7 +4,7 @@
#pragma once
#include "linear_algebra/vector4.hpp"
#include "omath/linear_algebra/vector4.hpp"
#include <cstdint>
namespace omath