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Merge pull request #163 from orange-cpp/feature/serailization
Feature/serailization
This commit is contained in:
@@ -6,7 +6,9 @@
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#include "omath/linear_algebra/vector3.hpp"
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#include <expected>
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#include <optional>
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#include <string>
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#include <unordered_map>
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#include <vector>
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namespace omath::pathfinding
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@@ -28,10 +30,20 @@ namespace omath::pathfinding
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[[nodiscard]]
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bool empty() const;
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[[nodiscard]] std::vector<uint8_t> serialize() const noexcept;
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// Events -- per-vertex optional tag (e.g. "jump", "teleport")
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void set_event(const Vector3<float>& vertex, const std::string_view& event_id);
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void clear_event(const Vector3<float>& vertex);
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void deserialize(const std::vector<uint8_t>& raw) noexcept;
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[[nodiscard]]
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std::optional<std::string> get_event(const Vector3<float>& vertex) const noexcept;
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[[nodiscard]] std::string serialize() const noexcept;
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void deserialize(const std::string& raw);
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std::unordered_map<Vector3<float>, std::vector<Vector3<float>>> m_vertex_map;
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private:
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std::unordered_map<Vector3<float>, std::string> m_vertex_events;
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};
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} // namespace omath::pathfinding
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@@ -3,9 +3,9 @@
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//
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#include "omath/pathfinding/navigation_mesh.hpp"
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#include <algorithm>
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#include <cstring>
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#include <limits>
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#include <sstream>
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#include <stdexcept>
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namespace omath::pathfinding
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{
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std::expected<Vector3<float>, std::string>
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@@ -30,77 +30,72 @@ namespace omath::pathfinding
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return m_vertex_map.empty();
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}
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std::vector<uint8_t> NavigationMesh::serialize() const noexcept
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void NavigationMesh::set_event(const Vector3<float>& vertex, const std::string_view& event_id)
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{
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std::vector<std::uint8_t> raw;
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if (!m_vertex_map.contains(vertex))
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throw std::invalid_argument(std::format("Vertex '{}' not found", vertex));
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// Pre-calculate total size for better performance
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std::size_t total_size = 0;
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m_vertex_events[vertex] = event_id;
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}
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void NavigationMesh::clear_event(const Vector3<float>& vertex)
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{
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m_vertex_events.erase(vertex);
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}
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std::optional<std::string> NavigationMesh::get_event(const Vector3<float>& vertex) const noexcept
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{
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const auto it = m_vertex_events.find(vertex);
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if (it == m_vertex_events.end())
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return std::nullopt;
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return it->second;
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}
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// Serialization format per vertex line:
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// x y z neighbor_count event_id
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// where event_id is "-" when no event is set.
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// Neighbor lines follow: nx ny nz
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std::string NavigationMesh::serialize() const noexcept
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{
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std::ostringstream oss;
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for (const auto& [vertex, neighbors] : m_vertex_map)
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{
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total_size += sizeof(vertex) + sizeof(std::uint16_t) + sizeof(Vector3<float>) * neighbors.size();
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const auto event_it = m_vertex_events.find(vertex);
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const std::string& event = (event_it != m_vertex_events.end()) ? event_it->second : "-";
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oss << vertex.x << ' ' << vertex.y << ' ' << vertex.z << ' ' << neighbors.size() << ' ' << event << '\n';
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for (const auto& n : neighbors)
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oss << n.x << ' ' << n.y << ' ' << n.z << '\n';
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}
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raw.reserve(total_size);
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auto dump_to_vector = [&raw]<typename T>(const T& t)
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{
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const auto* byte_ptr = reinterpret_cast<const std::uint8_t*>(&t);
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raw.insert(raw.end(), byte_ptr, byte_ptr + sizeof(T));
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};
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for (const auto& [vertex, neighbors] : m_vertex_map)
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{
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// Clamp neighbors count to fit in uint16_t (prevents silent data corruption)
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// NOTE: If neighbors.size() > 65535, only the first 65535 neighbors will be serialized.
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// This is a limitation of the current serialization format using uint16_t for count.
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const auto clamped_count =
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std::min<std::size_t>(neighbors.size(), std::numeric_limits<std::uint16_t>::max());
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const auto neighbors_count = static_cast<std::uint16_t>(clamped_count);
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dump_to_vector(vertex);
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dump_to_vector(neighbors_count);
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// Only serialize up to the clamped count
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for (std::size_t i = 0; i < clamped_count; ++i)
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dump_to_vector(neighbors[i]);
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}
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return raw;
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return oss.str();
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}
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void NavigationMesh::deserialize(const std::vector<uint8_t>& raw) noexcept
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void NavigationMesh::deserialize(const std::string& raw)
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{
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auto load_from_vector = [](const std::vector<uint8_t>& vec, std::size_t& offset, auto& value)
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{
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if (offset + sizeof(value) > vec.size())
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throw std::runtime_error("Deserialize: Invalid input data size.");
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std::copy_n(vec.data() + offset, sizeof(value), reinterpret_cast<uint8_t*>(&value));
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offset += sizeof(value);
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};
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m_vertex_map.clear();
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m_vertex_events.clear();
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std::istringstream iss(raw);
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std::size_t offset = 0;
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while (offset < raw.size())
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{
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Vector3<float> vertex;
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load_from_vector(raw, offset, vertex);
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std::uint16_t neighbors_count;
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load_from_vector(raw, offset, neighbors_count);
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std::size_t neighbors_count;
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std::string event;
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while (iss >> vertex.x >> vertex.y >> vertex.z >> neighbors_count >> event)
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{
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std::vector<Vector3<float>> neighbors;
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neighbors.reserve(neighbors_count);
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for (std::size_t i = 0; i < neighbors_count; ++i)
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{
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Vector3<float> neighbor;
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load_from_vector(raw, offset, neighbor);
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neighbors.push_back(neighbor);
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Vector3<float> n;
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if (!(iss >> n.x >> n.y >> n.z))
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throw std::runtime_error("Deserialize: Unexpected end of data.");
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neighbors.push_back(n);
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}
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m_vertex_map.emplace(vertex, std::move(neighbors));
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if (event != "-")
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m_vertex_events.emplace(vertex, std::move(event));
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}
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}
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} // namespace omath::pathfinding
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@@ -8,6 +8,29 @@
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using namespace omath;
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using namespace omath::pathfinding;
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// ---------------------------------------------------------------------------
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// Helpers
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// ---------------------------------------------------------------------------
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static NavigationMesh make_linear_chain(int length)
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{
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// 0 -> 1 -> 2 -> ... -> length-1 (directed)
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NavigationMesh nav;
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for (int i = 0; i < length; ++i)
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{
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const Vector3<float> v{static_cast<float>(i), 0.f, 0.f};
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if (i + 1 < length)
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nav.m_vertex_map[v] = {Vector3<float>{static_cast<float>(i + 1), 0.f, 0.f}};
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else
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nav.m_vertex_map[v] = {};
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}
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return nav;
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}
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// ---------------------------------------------------------------------------
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// Basic reachability
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// ---------------------------------------------------------------------------
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TEST(AStarExtra, TrivialNeighbor)
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{
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NavigationMesh nav;
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@@ -78,7 +101,7 @@ TEST(AStarExtra, LongerPathAvoidsBlock)
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constexpr Vector3<float> goal = idx(2, 1);
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const auto path = Astar::find_path(start, goal, nav);
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ASSERT_FALSE(path.empty());
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EXPECT_EQ(path.front(), goal); // Astar convention: single-element or endpoint present
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EXPECT_EQ(path.front(), goal);
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}
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TEST(AstarTests, TrivialDirectNeighborPath)
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@@ -91,9 +114,6 @@ TEST(AstarTests, TrivialDirectNeighborPath)
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nav.m_vertex_map.emplace(v2, std::vector<Vector3<float>>{v1});
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const auto path = Astar::find_path(v1, v2, nav);
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// Current A* implementation returns the end vertex as the reconstructed
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// path (single-element) in the simple neighbor scenario. Assert that the
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// endpoint is present and reachable.
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ASSERT_EQ(path.size(), 1u);
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EXPECT_EQ(path.front(), v2);
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}
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@@ -134,3 +154,154 @@ TEST(unit_test_a_star, finding_right_path)
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mesh.m_vertex_map[{0.f, 3.f, 0.f}] = {};
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std::ignore = omath::pathfinding::Astar::find_path({}, {0.f, 3.f, 0.f}, mesh);
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}
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// ---------------------------------------------------------------------------
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// Directed edges
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// ---------------------------------------------------------------------------
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TEST(AstarTests, DirectedEdge_ForwardPathExists)
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{
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// A -> B only; path from A to B should succeed
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NavigationMesh nav;
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constexpr Vector3<float> a{0.f, 0.f, 0.f};
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constexpr Vector3<float> b{1.f, 0.f, 0.f};
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nav.m_vertex_map[a] = {b};
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nav.m_vertex_map[b] = {}; // no edge back
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const auto path = Astar::find_path(a, b, nav);
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ASSERT_FALSE(path.empty());
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EXPECT_EQ(path.back(), b);
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}
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TEST(AstarTests, DirectedEdge_ReversePathMissing)
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{
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// A -> B only; path from B to A should fail
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NavigationMesh nav;
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constexpr Vector3<float> a{0.f, 0.f, 0.f};
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constexpr Vector3<float> b{1.f, 0.f, 0.f};
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nav.m_vertex_map[a] = {b};
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nav.m_vertex_map[b] = {};
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const auto path = Astar::find_path(b, a, nav);
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EXPECT_TRUE(path.empty());
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}
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// ---------------------------------------------------------------------------
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// Vertex snapping
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// ---------------------------------------------------------------------------
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TEST(AstarTests, OffMeshStart_SnapsToNearestVertex)
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{
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NavigationMesh nav;
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constexpr Vector3<float> v1{0.f, 0.f, 0.f};
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constexpr Vector3<float> v2{10.f, 0.f, 0.f};
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nav.m_vertex_map[v1] = {v2};
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nav.m_vertex_map[v2] = {v1};
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// Start is slightly off v1 but closer to it than to v2
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constexpr Vector3<float> off_start{0.1f, 0.f, 0.f};
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const auto path = Astar::find_path(off_start, v2, nav);
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ASSERT_FALSE(path.empty());
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EXPECT_EQ(path.back(), v2);
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}
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TEST(AstarTests, OffMeshEnd_SnapsToNearestVertex)
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{
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NavigationMesh nav;
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constexpr Vector3<float> v1{0.f, 0.f, 0.f};
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constexpr Vector3<float> v2{10.f, 0.f, 0.f};
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nav.m_vertex_map[v1] = {v2};
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nav.m_vertex_map[v2] = {v1};
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// Goal is slightly off v2 but closer to it than to v1
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constexpr Vector3<float> off_goal{9.9f, 0.f, 0.f};
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const auto path = Astar::find_path(v1, off_goal, nav);
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ASSERT_FALSE(path.empty());
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EXPECT_EQ(path.back(), v2);
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}
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// ---------------------------------------------------------------------------
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// Cycle handling
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// ---------------------------------------------------------------------------
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TEST(AstarTests, CyclicGraph_FindsPathWithoutLooping)
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{
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// Triangle: A <-> B <-> C <-> A
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NavigationMesh nav;
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constexpr Vector3<float> a{0.f, 0.f, 0.f};
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constexpr Vector3<float> b{1.f, 0.f, 0.f};
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constexpr Vector3<float> c{0.5f, 1.f, 0.f};
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nav.m_vertex_map[a] = {b, c};
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nav.m_vertex_map[b] = {a, c};
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nav.m_vertex_map[c] = {a, b};
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const auto path = Astar::find_path(a, c, nav);
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ASSERT_FALSE(path.empty());
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EXPECT_EQ(path.back(), c);
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}
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TEST(AstarTests, SelfLoopVertex_DoesNotBreakSearch)
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{
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// Vertex with itself as a neighbor
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NavigationMesh nav;
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constexpr Vector3<float> a{0.f, 0.f, 0.f};
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constexpr Vector3<float> b{1.f, 0.f, 0.f};
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nav.m_vertex_map[a] = {a, b}; // self-loop on a
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nav.m_vertex_map[b] = {a};
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const auto path = Astar::find_path(a, b, nav);
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ASSERT_FALSE(path.empty());
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EXPECT_EQ(path.back(), b);
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}
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// ---------------------------------------------------------------------------
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// Longer chains
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// ---------------------------------------------------------------------------
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TEST(AstarTests, LinearChain_ReachesEnd)
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{
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constexpr int kLength = 10;
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const NavigationMesh nav = make_linear_chain(kLength);
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const Vector3<float> start{0.f, 0.f, 0.f};
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const Vector3<float> goal{static_cast<float>(kLength - 1), 0.f, 0.f};
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const auto path = Astar::find_path(start, goal, nav);
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ASSERT_FALSE(path.empty());
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EXPECT_EQ(path.back(), goal);
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}
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TEST(AstarTests, LinearChain_MidpointReachable)
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{
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constexpr int kLength = 6;
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const NavigationMesh nav = make_linear_chain(kLength);
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const Vector3<float> start{0.f, 0.f, 0.f};
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const Vector3<float> mid{3.f, 0.f, 0.f};
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const auto path = Astar::find_path(start, mid, nav);
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ASSERT_FALSE(path.empty());
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EXPECT_EQ(path.back(), mid);
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}
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// ---------------------------------------------------------------------------
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// Serialize -> pathfind integration
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// ---------------------------------------------------------------------------
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TEST(AstarTests, PathfindAfterSerializeDeserialize)
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{
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NavigationMesh nav;
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constexpr Vector3<float> a{0.f, 0.f, 0.f};
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constexpr Vector3<float> b{1.f, 0.f, 0.f};
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constexpr Vector3<float> c{2.f, 0.f, 0.f};
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nav.m_vertex_map[a] = {b};
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nav.m_vertex_map[b] = {a, c};
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nav.m_vertex_map[c] = {b};
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NavigationMesh nav2;
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nav2.deserialize(nav.serialize());
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const auto path = Astar::find_path(a, c, nav2);
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ASSERT_FALSE(path.empty());
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EXPECT_EQ(path.back(), c);
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}
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@@ -7,19 +7,18 @@ using namespace omath::pathfinding;
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TEST(NavigationMeshTests, SerializeDeserializeRoundTrip)
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{
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NavigationMesh nav;
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Vector3<float> a{0.f,0.f,0.f};
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Vector3<float> b{1.f,0.f,0.f};
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Vector3<float> c{0.f,1.f,0.f};
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Vector3<float> a{0.f, 0.f, 0.f};
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Vector3<float> b{1.f, 0.f, 0.f};
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Vector3<float> c{0.f, 1.f, 0.f};
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nav.m_vertex_map.emplace(a, std::vector<Vector3<float>>{b,c});
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nav.m_vertex_map.emplace(a, std::vector<Vector3<float>>{b, c});
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nav.m_vertex_map.emplace(b, std::vector<Vector3<float>>{a});
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nav.m_vertex_map.emplace(c, std::vector<Vector3<float>>{a});
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auto data = nav.serialize();
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std::string data = nav.serialize();
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NavigationMesh nav2;
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EXPECT_NO_THROW(nav2.deserialize(data));
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// verify neighbors preserved
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EXPECT_EQ(nav2.m_vertex_map.size(), nav.m_vertex_map.size());
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EXPECT_EQ(nav2.get_neighbors(a).size(), 2u);
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}
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@@ -27,7 +26,223 @@ TEST(NavigationMeshTests, SerializeDeserializeRoundTrip)
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TEST(NavigationMeshTests, GetClosestVertexWhenEmpty)
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{
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const NavigationMesh nav;
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constexpr Vector3<float> p{5.f,5.f,5.f};
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constexpr Vector3<float> p{5.f, 5.f, 5.f};
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const auto res = nav.get_closest_vertex(p);
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EXPECT_FALSE(res.has_value());
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}
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TEST(NavigationMeshTests, SerializeEmptyMesh)
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{
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const NavigationMesh nav;
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const std::string data = nav.serialize();
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EXPECT_TRUE(data.empty());
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}
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TEST(NavigationMeshTests, DeserializeEmptyString)
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{
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NavigationMesh nav;
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EXPECT_NO_THROW(nav.deserialize(""));
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EXPECT_TRUE(nav.empty());
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}
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TEST(NavigationMeshTests, SerializeProducesHumanReadableText)
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{
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NavigationMesh nav;
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nav.m_vertex_map.emplace(Vector3<float>{1.f, 2.f, 3.f}, std::vector<Vector3<float>>{{4.f, 5.f, 6.f}});
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const std::string data = nav.serialize();
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// Must contain the vertex and neighbor coords as plain text
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EXPECT_NE(data.find("1"), std::string::npos);
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EXPECT_NE(data.find("2"), std::string::npos);
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EXPECT_NE(data.find("3"), std::string::npos);
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EXPECT_NE(data.find("4"), std::string::npos);
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EXPECT_NE(data.find("5"), std::string::npos);
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EXPECT_NE(data.find("6"), std::string::npos);
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}
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||||
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TEST(NavigationMeshTests, DeserializeRestoresNeighborValues)
|
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{
|
||||
NavigationMesh nav;
|
||||
const Vector3<float> v{1.f, 2.f, 3.f};
|
||||
const Vector3<float> n1{4.f, 5.f, 6.f};
|
||||
const Vector3<float> n2{7.f, 8.f, 9.f};
|
||||
nav.m_vertex_map.emplace(v, std::vector<Vector3<float>>{n1, n2});
|
||||
|
||||
NavigationMesh nav2;
|
||||
nav2.deserialize(nav.serialize());
|
||||
|
||||
ASSERT_EQ(nav2.m_vertex_map.count(v), 1u);
|
||||
const auto& neighbors = nav2.get_neighbors(v);
|
||||
ASSERT_EQ(neighbors.size(), 2u);
|
||||
EXPECT_EQ(neighbors[0], n1);
|
||||
EXPECT_EQ(neighbors[1], n2);
|
||||
}
|
||||
|
||||
TEST(NavigationMeshTests, DeserializeOverwritesPreviousData)
|
||||
{
|
||||
NavigationMesh nav;
|
||||
const Vector3<float> v{1.f, 0.f, 0.f};
|
||||
nav.m_vertex_map.emplace(v, std::vector<Vector3<float>>{});
|
||||
|
||||
// Load a different mesh into the same object
|
||||
NavigationMesh other;
|
||||
const Vector3<float> a{10.f, 20.f, 30.f};
|
||||
other.m_vertex_map.emplace(a, std::vector<Vector3<float>>{});
|
||||
|
||||
nav.deserialize(other.serialize());
|
||||
|
||||
EXPECT_EQ(nav.m_vertex_map.size(), 1u);
|
||||
EXPECT_EQ(nav.m_vertex_map.count(v), 0u);
|
||||
EXPECT_EQ(nav.m_vertex_map.count(a), 1u);
|
||||
}
|
||||
|
||||
TEST(NavigationMeshTests, RoundTripNegativeAndFractionalCoords)
|
||||
{
|
||||
NavigationMesh nav;
|
||||
const Vector3<float> v{-1.5f, 0.25f, -3.75f};
|
||||
const Vector3<float> n{100.f, -200.f, 0.001f};
|
||||
nav.m_vertex_map.emplace(v, std::vector<Vector3<float>>{n});
|
||||
|
||||
NavigationMesh nav2;
|
||||
nav2.deserialize(nav.serialize());
|
||||
|
||||
ASSERT_EQ(nav2.m_vertex_map.count(v), 1u);
|
||||
const auto& neighbors = nav2.get_neighbors(v);
|
||||
ASSERT_EQ(neighbors.size(), 1u);
|
||||
EXPECT_NEAR(neighbors[0].x, n.x, 1e-3f);
|
||||
EXPECT_NEAR(neighbors[0].y, n.y, 1e-3f);
|
||||
EXPECT_NEAR(neighbors[0].z, n.z, 1e-3f);
|
||||
}
|
||||
|
||||
TEST(NavigationMeshTests, GetClosestVertexReturnsNearest)
|
||||
{
|
||||
NavigationMesh nav;
|
||||
const Vector3<float> a{0.f, 0.f, 0.f};
|
||||
const Vector3<float> b{10.f, 0.f, 0.f};
|
||||
nav.m_vertex_map.emplace(a, std::vector<Vector3<float>>{});
|
||||
nav.m_vertex_map.emplace(b, std::vector<Vector3<float>>{});
|
||||
|
||||
const auto res = nav.get_closest_vertex({1.f, 0.f, 0.f});
|
||||
ASSERT_TRUE(res.has_value());
|
||||
EXPECT_EQ(res.value(), a);
|
||||
}
|
||||
|
||||
TEST(NavigationMeshTests, VertexWithNoNeighborsRoundTrip)
|
||||
{
|
||||
NavigationMesh nav;
|
||||
const Vector3<float> v{5.f, 5.f, 5.f};
|
||||
nav.m_vertex_map.emplace(v, std::vector<Vector3<float>>{});
|
||||
|
||||
NavigationMesh nav2;
|
||||
nav2.deserialize(nav.serialize());
|
||||
|
||||
ASSERT_EQ(nav2.m_vertex_map.count(v), 1u);
|
||||
EXPECT_TRUE(nav2.get_neighbors(v).empty());
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Vertex events
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
TEST(NavigationMeshTests, SetEventOnNonExistentVertexThrows)
|
||||
{
|
||||
NavigationMesh nav;
|
||||
const Vector3<float> v{99.f, 99.f, 99.f};
|
||||
EXPECT_THROW(nav.set_event(v, "jump"), std::invalid_argument);
|
||||
}
|
||||
|
||||
TEST(NavigationMeshTests, EventNotSetByDefault)
|
||||
{
|
||||
NavigationMesh nav;
|
||||
const Vector3<float> v{0.f, 0.f, 0.f};
|
||||
nav.m_vertex_map.emplace(v, std::vector<Vector3<float>>{});
|
||||
|
||||
EXPECT_FALSE(nav.get_event(v).has_value());
|
||||
}
|
||||
|
||||
TEST(NavigationMeshTests, SetAndGetEvent)
|
||||
{
|
||||
NavigationMesh nav;
|
||||
const Vector3<float> v{1.f, 0.f, 0.f};
|
||||
nav.m_vertex_map.emplace(v, std::vector<Vector3<float>>{});
|
||||
nav.set_event(v, "jump");
|
||||
|
||||
const auto event = nav.get_event(v);
|
||||
ASSERT_TRUE(event.has_value());
|
||||
EXPECT_EQ(event.value(), "jump");
|
||||
}
|
||||
|
||||
TEST(NavigationMeshTests, OverwriteEvent)
|
||||
{
|
||||
NavigationMesh nav;
|
||||
const Vector3<float> v{1.f, 0.f, 0.f};
|
||||
nav.m_vertex_map.emplace(v, std::vector<Vector3<float>>{});
|
||||
nav.set_event(v, "jump");
|
||||
nav.set_event(v, "teleport");
|
||||
|
||||
EXPECT_EQ(nav.get_event(v).value(), "teleport");
|
||||
}
|
||||
|
||||
TEST(NavigationMeshTests, ClearEvent)
|
||||
{
|
||||
NavigationMesh nav;
|
||||
const Vector3<float> v{1.f, 0.f, 0.f};
|
||||
nav.m_vertex_map.emplace(v, std::vector<Vector3<float>>{});
|
||||
nav.set_event(v, "jump");
|
||||
nav.clear_event(v);
|
||||
|
||||
EXPECT_FALSE(nav.get_event(v).has_value());
|
||||
}
|
||||
|
||||
TEST(NavigationMeshTests, EventRoundTripSerialization)
|
||||
{
|
||||
NavigationMesh nav;
|
||||
const Vector3<float> a{0.f, 0.f, 0.f};
|
||||
const Vector3<float> b{1.f, 0.f, 0.f};
|
||||
nav.m_vertex_map.emplace(a, std::vector<Vector3<float>>{b});
|
||||
nav.m_vertex_map.emplace(b, std::vector<Vector3<float>>{});
|
||||
nav.set_event(b, "jump");
|
||||
|
||||
NavigationMesh nav2;
|
||||
nav2.deserialize(nav.serialize());
|
||||
|
||||
ASSERT_FALSE(nav2.get_event(a).has_value());
|
||||
ASSERT_TRUE(nav2.get_event(b).has_value());
|
||||
EXPECT_EQ(nav2.get_event(b).value(), "jump");
|
||||
}
|
||||
|
||||
TEST(NavigationMeshTests, MultipleEventsRoundTrip)
|
||||
{
|
||||
NavigationMesh nav;
|
||||
const Vector3<float> a{0.f, 0.f, 0.f};
|
||||
const Vector3<float> b{1.f, 0.f, 0.f};
|
||||
const Vector3<float> c{2.f, 0.f, 0.f};
|
||||
nav.m_vertex_map.emplace(a, std::vector<Vector3<float>>{});
|
||||
nav.m_vertex_map.emplace(b, std::vector<Vector3<float>>{});
|
||||
nav.m_vertex_map.emplace(c, std::vector<Vector3<float>>{});
|
||||
nav.set_event(a, "spawn");
|
||||
nav.set_event(c, "teleport");
|
||||
|
||||
NavigationMesh nav2;
|
||||
nav2.deserialize(nav.serialize());
|
||||
|
||||
EXPECT_EQ(nav2.get_event(a).value(), "spawn");
|
||||
EXPECT_FALSE(nav2.get_event(b).has_value());
|
||||
EXPECT_EQ(nav2.get_event(c).value(), "teleport");
|
||||
}
|
||||
|
||||
TEST(NavigationMeshTests, DeserializeClearsOldEvents)
|
||||
{
|
||||
NavigationMesh nav;
|
||||
const Vector3<float> v{0.f, 0.f, 0.f};
|
||||
nav.m_vertex_map.emplace(v, std::vector<Vector3<float>>{});
|
||||
nav.set_event(v, "jump");
|
||||
|
||||
// Deserialize a mesh that has no events
|
||||
NavigationMesh empty_events;
|
||||
empty_events.m_vertex_map.emplace(v, std::vector<Vector3<float>>{});
|
||||
|
||||
nav.deserialize(empty_events.serialize());
|
||||
EXPECT_FALSE(nav.get_event(v).has_value());
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user