Fixes namespace and angle calculations

Corrects namespace naming from unity_engine to unreal_engine.

Adjusts projectile prediction and angle calculations for accuracy
in Unreal Engine environments.
This commit is contained in:
2025-08-25 21:46:50 +03:00
parent c90497f77b
commit 2584cda5c3
7 changed files with 11 additions and 11 deletions

View File

@@ -9,5 +9,5 @@
namespace omath::unreal_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
} // namespace omath::unity_engine
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
} // namespace omath::unreal_engine