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19
include/omath/engines/opengl_engine/camera.hpp
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19
include/omath/engines/opengl_engine/camera.hpp
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//
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// Created by Orange on 12/23/2024.
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//
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#pragma once
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#include "Constants.hpp"
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#include "omath/projection/Camera.hpp"
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namespace omath::opengl_engine
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{
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class Camera final : public projection::Camera<Mat4x4, ViewAngles>
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{
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public:
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Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
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const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
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void LookAt(const Vector3<float>& target) override;
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[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
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[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
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};
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}
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