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282
include/omath/vector3.hpp
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282
include/omath/vector3.hpp
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//
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// Created by vlad on 10/28/23.
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//
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#pragma once
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#include "Vector2.hpp"
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#include <cstdint>
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#include <expected>
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#include <functional>
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#include "omath/Angle.hpp"
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#include "omath/Vector2.hpp"
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namespace omath
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{
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enum class Vector3Error
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{
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IMPOSSIBLE_BETWEEN_ANGLE,
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};
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template<class Type> requires std::is_arithmetic_v<Type>
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class Vector3 : public Vector2<Type>
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{
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public:
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Type z = static_cast<Type>(0);
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constexpr Vector3(const Type& x, const Type& y, const Type& z) : Vector2<Type>(x, y), z(z) { }
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constexpr Vector3() : Vector2<Type>() {};
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[[nodiscard]] constexpr bool operator==(const Vector3& src) const
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{
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return Vector2<Type>::operator==(src) && (src.z == z);
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}
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[[nodiscard]] constexpr bool operator!=(const Vector3& src) const
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{
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return !(*this == src);
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}
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constexpr Vector3& operator+=(const Vector3& v)
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{
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Vector2<Type>::operator+=(v);
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z += v.z;
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return *this;
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}
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constexpr Vector3& operator-=(const Vector3& v)
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{
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Vector2<Type>::operator-=(v);
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z -= v.z;
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return *this;
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}
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constexpr Vector3& operator*=(const float fl)
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{
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Vector2<Type>::operator*=(fl);
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z *= fl;
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return *this;
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}
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constexpr Vector3& operator*=(const Vector3& v)
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{
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Vector2<Type>::operator*=(v);
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z *= v.z;
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return *this;
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}
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constexpr Vector3& operator/=(const Vector3& v)
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{
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Vector2<Type>::operator/=(v);
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z /= v.z;
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return *this;
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}
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constexpr Vector3& operator+=(const float fl)
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{
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Vector2<Type>::operator+=(fl);
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z += fl;
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return *this;
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}
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constexpr Vector3& operator/=(const float fl)
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{
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Vector2<Type>::operator/=(fl);
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z /= fl;
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return *this;
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}
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constexpr Vector3& operator-=(const float fl)
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{
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Vector2<Type>::operator-=(fl);
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z -= fl;
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return *this;
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}
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constexpr Vector3& Abs()
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{
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Vector2<Type>::Abs();
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z = z < 0.f ? -z : z;
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return *this;
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}
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[[nodiscard]] constexpr Type DistToSqr(const Vector3& vOther) const
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{
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return (*this - vOther).LengthSqr();
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}
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[[nodiscard]] constexpr Type Dot(const Vector3& vOther) const
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{
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return Vector2<Type>::Dot(vOther) + z * vOther.z;
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}
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#ifndef _MSC_VER
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[[nodiscard]] constexpr Type Length() const
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{
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return std::hypot(x, y, z);
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}
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[[nodiscard]] constexpr Type Length2D() const
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{
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return Vector2::Length();
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}
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[[nodiscard]] Type DistTo(const Vector3& vOther) const
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{
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return (*this - vOther).Length();
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}
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[[nodiscard]] constexpr Vector3 Normalized() const
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{
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const Type length = this->Length();
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return length != 0 ? *this / length : *this;
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}
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#else
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[[nodiscard]] Type Length() const
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{
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return std::hypot(this->x, this->y, z);
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}
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[[nodiscard]] Vector3 Normalized() const
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{
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const Type length = this->Length();
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return length != 0 ? *this / length : *this;
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}
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[[nodiscard]] Type Length2D() const
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{
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return Vector2<Type>::Length();
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}
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[[nodiscard]] Type DistTo(const Vector3& vOther) const
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{
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return (*this - vOther).Length();
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}
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#endif
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[[nodiscard]] constexpr Type LengthSqr() const
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{
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return Vector2<Type>::LengthSqr() + z * z;
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}
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[[nodiscard]] constexpr Vector3 operator-() const
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{
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return {-this->x, -this->y, -z};
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}
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[[nodiscard]] constexpr Vector3 operator+(const Vector3& v) const
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{
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return {this->x + v.x, this->y + v.y, z + v.z};
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}
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[[nodiscard]] constexpr Vector3 operator-(const Vector3& v) const
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{
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return {this->x - v.x, this->y - v.y, z - v.z};
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}
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[[nodiscard]] constexpr Vector3 operator*(const float fl) const
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{
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return {this->x * fl, this->y * fl, z * fl};
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}
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[[nodiscard]] constexpr Vector3 operator*(const Vector3& v) const
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{
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return {this->x * v.x, this->y * v.y, z * v.z};
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}
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[[nodiscard]] constexpr Vector3 operator/(const float fl) const
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{
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return {this->x / fl, this->y / fl, z / fl};
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}
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[[nodiscard]] constexpr Vector3 operator/(const Vector3& v) const
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{
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return {this->x / v.x, this->y / v.y, z / v.z};
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}
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[[nodiscard]] constexpr Vector3 Cross(const Vector3 &v) const
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{
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return
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{
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this->y * v.z - z * v.y,
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z * v.x - this->x * v.z,
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this->x * v.y - this->y * v.x
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};
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}
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[[nodiscard]] constexpr Type Sum() const
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{
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return Sum2D() + z;
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}
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[[nodiscard]] std::expected<Angle<float, 0.f, 180.f, AngleFlags::Clamped>, Vector3Error>
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AngleBetween(const Vector3& other) const
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{
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const auto bottom = Length() * other.Length();
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if (bottom == 0.f)
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return std::unexpected(Vector3Error::IMPOSSIBLE_BETWEEN_ANGLE);
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return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::FromRadians(std::acos(Dot(other) / bottom));
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}
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[[nodiscard]] bool IsPerpendicular(const Vector3& other) const
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{
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if (const auto angle = AngleBetween(other))
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return angle->AsDegrees() == 90.f;
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return false;
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}
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[[nodiscard]] constexpr Type Sum2D() const
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{
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return Vector2<Type>::Sum();
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}
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[[nodiscard]] constexpr std::tuple<Type, Type, Type> AsTuple() const
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{
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return std::make_tuple(this->x, this->y, z);
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}
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[[nodiscard]] Vector3 ViewAngleTo(const Vector3 &other) const
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{
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const float distance = DistTo(other);
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const auto delta = other - *this;
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return
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{
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angles::RadiansToDegrees(std::asin(delta.z / distance)),
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angles::RadiansToDegrees(std::atan2(delta.y, delta.x)),
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0
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};
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}
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};
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}
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// ReSharper disable once CppRedundantNamespaceDefinition
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namespace std
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{
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template<>
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struct hash<omath::Vector3<float>>
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{
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std::size_t operator()(const omath::Vector3<float>& vec) const noexcept
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{
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std::size_t hash = 0;
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constexpr std::hash<float> hasher;
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hash ^= hasher(vec.x) + 0x9e3779b9 + (hash<<6) + (hash>>2);
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hash ^= hasher(vec.y) + 0x9e3779b9 + (hash<<6) + (hash>>2);
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hash ^= hasher(vec.z) + 0x9e3779b9 + (hash<<6) + (hash>>2);
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return hash;
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}
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};
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}
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