diff --git a/README.md b/README.md index 7e6aa71..0a9c501 100644 --- a/README.md +++ b/README.md @@ -44,7 +44,7 @@ It provides the latest features, is highly customizable, has all for cheat devel -## 🚀 Quick Example +## Quick Example ```cpp #include @@ -69,20 +69,20 @@ if (auto screen = camera.world_to_screen(world_position)) { } ``` -**[➡️ See more examples and tutorials][TUTORIALS]** +**[See more examples and tutorials][TUTORIALS]** -# ✨ Features -- **🚀 Efficiency**: Optimized for performance, ensuring quick computations using AVX2. -- **🎯 Versatility**: Includes a wide array of mathematical functions and algorithms. -- **✅ Ease of Use**: Simplified interface for convenient integration into various projects. -- **🎮 Projectile Prediction**: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot. -- **📐 3D Projection**: No need to find view-projection matrix anymore you can make your own projection pipeline. -- **💥 Collision Detection**: Production ready code to handle collision detection by using simple interfaces. -- **📦 No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution -- **🔧 Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types! -- **🎯 Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine and canonical OpenGL**. -- **🌍 Cross platform**: Supports Windows, MacOS and Linux. -- **🔍 Algorithms**: Has ability to scan for byte pattern with wildcards in PE files/modules, binary slices, works even with Wine apps. +# Features +- **Efficiency**: Optimized for performance, ensuring quick computations using AVX2. +- **Versatility**: Includes a wide array of mathematical functions and algorithms. +- **Ease of Use**: Simplified interface for convenient integration into various projects. +- **Projectile Prediction**: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot. +- **3D Projection**: No need to find view-projection matrix anymore you can make your own projection pipeline. +- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces. +- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution +- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types! +- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine and canonical OpenGL**. +- **Cross platform**: Supports Windows, MacOS and Linux. +- **Algorithms**: Has ability to scan for byte pattern with wildcards in PE files/modules, binary slices, works even with Wine apps.
# Gallery @@ -116,7 +116,7 @@ if (auto screen = camera.world_to_screen(world_position)) {
-## 📚 Documentation +## Documentation - **[Getting Started Guide](http://libomath.org/getting_started/)** - Installation and first steps - **[API Overview](http://libomath.org/api_overview/)** - Complete API reference @@ -125,14 +125,14 @@ if (auto screen = camera.world_to_screen(world_position)) { - **[Troubleshooting](http://libomath.org/troubleshooting/)** - Solutions to common issues - **[Best Practices](http://libomath.org/best_practices/)** - Guidelines for effective usage -## 🤝 Community & Support +## Community & Support - **Discord**: [Join our community](https://discord.gg/eDgdaWbqwZ) - **Telegram**: [@orangennotes](https://t.me/orangennotes) - **Issues**: [Report bugs or request features](https://github.com/orange-cpp/omath/issues) - **Contributing**: See [CONTRIBUTING.md](CONTRIBUTING.md) for guidelines -# 💘 Acknowledgments +# Acknowledgments - [All contributors](https://github.com/orange-cpp/omath/graphs/contributors)