added more classes

This commit is contained in:
2025-02-23 09:57:29 +03:00
parent d9684ff73f
commit 28a35d5bc9
13 changed files with 213 additions and 26 deletions

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//
// Created by Vlad on 6/9/2024.
//
#pragma once
#include <optional>
#include "omath/Vector3.hpp"
#include "omath/projectile_prediction/Projectile.hpp"
#include "omath/projectile_prediction/Target.hpp"
namespace omath::projectile_prediction
{
class Engine final
{
public:
explicit Engine(float gravityConstant, float simulationTimeStep,
float maximumSimulationTime, float distanceTolerance);
[[nodiscard]]
std::optional<Vector3> MaybeCalculateAimPoint(const Projectile& projectile, const Target& target) const;
private:
const float m_gravityConstant;
const float m_simulationTimeStep;
const float m_maximumSimulationTime;
const float m_distanceTolerance;
[[nodiscard]] static std::optional<float> CalculatePitch(const Vector3 &projOrigin, const Vector3 &targetPos,
float bulletGravity, float v0, float time);
};
}

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//
// Created by Vlad on 2/23/2025.
//
#pragma once
#include "omath/Vector3.hpp"
namespace omath::projectile_prediction
{
class ProjPredEngine
{
public:
[[nodiscard]]
virtual std::optional<Vector3> MaybeCalculateAimPoint(const Projectile& projectile,
const Target& target) const = 0;
virtual ~ProjPredEngine() = default;
};
} // namespace omath::projectile_prediction

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//
// Created by Vlad on 2/23/2025.
//
#pragma once
#include "ProjPredEngine.hpp"
namespace omath::projectile_prediction
{
class ProjPredEngineAVX2 final : public ProjPredEngine
{
public:
[[nodiscard]] std::optional<Vector3> MaybeCalculateAimPoint(const Projectile& projectile,
const Target& target) const override;
ProjPredEngineAVX2(float gravityConstant, float simulationTimeStep, float maximumSimulationTime);
~ProjPredEngineAVX2() override = default;
private:
[[nodiscard]] static std::optional<float> CalculatePitch(const Vector3& projOrigin, const Vector3& targetPos,
float bulletGravity, float v0, float time);
const float m_gravityConstant;
const float m_simulationTimeStep;
const float m_maximumSimulationTime;
};
} // namespace omath::projectile_prediction

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//
// Created by Vlad on 6/9/2024.
//
#pragma once
#include "omath/Vector3.hpp"
namespace omath::projectile_prediction
{
class Projectile final
{
public:
[[nodiscard]]
Vector3 PredictPosition(float pitch, float yaw, float time, float gravity) const;
Vector3 m_origin;
float m_launchSpeed{};
float m_gravityScale{};
};
}

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//
// Created by Vlad on 6/9/2024.
//
#pragma once
#include "omath/Vector3.hpp"
namespace omath::projectile_prediction
{
class Target final
{
public:
[[nodiscard]]
constexpr Vector3 PredictPosition(const float time, const float gravity) const
{
auto predicted = m_origin + m_velocity * time;
if (m_isAirborne)
predicted.z -= gravity * std::pow(time, 2.f) * 0.5f;
return predicted;
}
Vector3 m_origin;
Vector3 m_velocity;
bool m_isAirborne{};
};
}