Merge pull request #52 from orange-cpp/feature/more_traits

Adds engine traits for projectile prediction
This commit is contained in:
2025-08-06 05:49:25 +03:00
committed by GitHub
3 changed files with 238 additions and 0 deletions

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//
// Created by Vlad on 8/6/2025.
//
#pragma once
#include "omath/engines/iw_engine/formulas.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include <optional>
namespace omath::projectile_prediction::traits
{
class IwEngineTrait final
{
public:
constexpr static Vector3<float> predict_projectile_position(const Projectile& projectile, const float pitch,
const float yaw, const float time,
const float gravity) noexcept
{
auto current_pos = projectile.m_origin
+ iw_engine::forward_vector({iw_engine::PitchAngle::from_degrees(-pitch),
iw_engine::YawAngle::from_degrees(yaw),
iw_engine::RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;
current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
return current_pos;
}
[[nodiscard]]
static constexpr Vector3<float> predict_target_position(const Target& target, const float time,
const float gravity) noexcept
{
auto predicted = target.m_origin + target.m_velocity * time;
if (target.m_is_airborne)
predicted.z -= gravity * (time * time) * 0.5f;
return predicted;
}
[[nodiscard]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{
return std::sqrt(delta.x * delta.x + delta.y * delta.y);
}
[[nodiscard]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{
return vec.z;
}
[[nodiscard]]
static Vector3<float> calc_viewpoint_from_angles(const Projectile& projectile,
Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept
{
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height};
}
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down
[[nodiscard]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto distance = origin.distance_to(view_to);
const auto delta = view_to - origin;
return angles::radians_to_degrees(std::asin(delta.z / distance));
}
[[nodiscard]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto delta = view_to - origin;
return angles::radians_to_degrees(std::atan2(delta.y, delta.x));
};
};
} // namespace omath::projectile_prediction::traits

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//
// Created by Vlad on 8/6/2025.
//
#pragma once
#include "omath/engines/opengl_engine/formulas.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include <optional>
namespace omath::projectile_prediction::traits
{
class OpenGlEngineTrait final
{
public:
constexpr static Vector3<float> predict_projectile_position(const Projectile& projectile, const float pitch,
const float yaw, const float time,
const float gravity) noexcept
{
auto current_pos = projectile.m_origin
+ opengl_engine::forward_vector({opengl_engine::PitchAngle::from_degrees(-pitch),
opengl_engine::YawAngle::from_degrees(yaw),
opengl_engine::RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;
current_pos.y -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
return current_pos;
}
[[nodiscard]]
static constexpr Vector3<float> predict_target_position(const Target& target, const float time,
const float gravity) noexcept
{
auto predicted = target.m_origin + target.m_velocity * time;
if (target.m_is_airborne)
predicted.y -= gravity * (time * time) * 0.5f;
return predicted;
}
[[nodiscard]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{
return std::sqrt(delta.x * delta.x + delta.z * delta.z);
}
[[nodiscard]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{
return vec.z;
}
[[nodiscard]]
static Vector3<float> calc_viewpoint_from_angles(const Projectile& projectile,
Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept
{
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
}
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down
[[nodiscard]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto distance = origin.distance_to(view_to);
const auto delta = view_to - origin;
return angles::radians_to_degrees(std::asin(delta.y / distance));
}
[[nodiscard]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto delta = view_to - origin;
return angles::radians_to_degrees(std::atan2(delta.z, delta.x));
};
};
} // namespace omath::projectile_prediction::traits

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//
// Created by Vlad on 8/6/2025.
//
#pragma once
#include "omath/engines/unity_engine/formulas.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include <optional>
namespace omath::projectile_prediction::traits
{
class UnityEngineTrait final
{
public:
constexpr static Vector3<float> predict_projectile_position(const Projectile& projectile, const float pitch,
const float yaw, const float time,
const float gravity) noexcept
{
auto current_pos = projectile.m_origin
+ unity_engine::forward_vector({unity_engine::PitchAngle::from_degrees(-pitch),
unity_engine::YawAngle::from_degrees(yaw),
unity_engine::RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;
current_pos.y -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
return current_pos;
}
[[nodiscard]]
static constexpr Vector3<float> predict_target_position(const Target& target, const float time,
const float gravity) noexcept
{
auto predicted = target.m_origin + target.m_velocity * time;
if (target.m_is_airborne)
predicted.y -= gravity * (time * time) * 0.5f;
return predicted;
}
[[nodiscard]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{
return std::sqrt(delta.x * delta.x + delta.z * delta.z);
}
[[nodiscard]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{
return vec.z;
}
[[nodiscard]]
static Vector3<float> calc_viewpoint_from_angles(const Projectile& projectile,
Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept
{
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
}
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down
[[nodiscard]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto distance = origin.distance_to(view_to);
const auto delta = view_to - origin;
return angles::radians_to_degrees(std::asin(delta.y / distance));
}
[[nodiscard]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto delta = view_to - origin;
return angles::radians_to_degrees(std::atan2(delta.z, delta.x));
};
};
} // namespace omath::projectile_prediction::traits