Configures project IDE settings and improves gitignore

Adds project-specific IDE settings to improve code style consistency and development environment.

Removes the .idea directory from the .gitignore file, as these files are now intended to be part of the project for consistent IDE configuration across contributors.
This commit is contained in:
2025-08-21 00:11:37 +03:00
parent 29795e9906
commit 2d9ed4cfc8
14 changed files with 978 additions and 16 deletions

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@@ -20,20 +20,20 @@ TEST(unit_test_angles, degrees_to_radians)
TEST(unit_test_angles, horizontal_fov_to_verical)
{
constexpr float hFov = 90;
constexpr float aspectRation = 16.0f / 9.0f;
const auto verticalFov = omath::angles::horizontal_fov_to_vertical(hFov, aspectRation);
constexpr float h_fov = 90;
constexpr float aspect_ration = 16.0f / 9.0f;
const auto vertical_fov = omath::angles::horizontal_fov_to_vertical(h_fov, aspect_ration);
EXPECT_NEAR(verticalFov, 58.71f, 0.01f);
EXPECT_NEAR(vertical_fov, 58.71f, 0.01f);
}
TEST(unit_test_angles, vertical_to_horizontal)
{
constexpr float vFov = 58.71;
constexpr float aspectRation = 16.0f / 9.0f;
const auto horizontalFov = omath::angles::vertical_fov_to_horizontal(vFov, aspectRation);
constexpr float v_fov = 58.71;
constexpr float aspect_ration = 16.0f / 9.0f;
const auto horizontal_fov = omath::angles::vertical_fov_to_horizontal(v_fov, aspect_ration);
EXPECT_NEAR(horizontalFov, 89.99f, 0.01f);
EXPECT_NEAR(horizontal_fov, 89.99f, 0.01f);
}
TEST(unit_test_angles, wrap_angle)
{

View File

@@ -33,7 +33,7 @@ TEST_F(unit_test_color, Constructor_Float)
TEST_F(unit_test_color, Constructor_Vector4)
{
constexpr omath::Vector4 vec(0.2f, 0.4f, 0.6f, 0.8f);
Color color(vec);
constexpr Color color(vec);
EXPECT_FLOAT_EQ(color.x, 0.2f);
EXPECT_FLOAT_EQ(color.y, 0.4f);
EXPECT_FLOAT_EQ(color.z, 0.6f);
@@ -62,16 +62,16 @@ TEST_F(unit_test_color, FromHSV)
// Test HSV conversion
TEST_F(unit_test_color, ToHSV)
{
Hsv hsv = color1.to_hsv(); // Red color
EXPECT_FLOAT_EQ(hsv.hue, 0.0f);
EXPECT_FLOAT_EQ(hsv.saturation, 1.0f);
EXPECT_FLOAT_EQ(hsv.value, 1.0f);
const auto [hue, saturation, value] = color1.to_hsv(); // Red color
EXPECT_FLOAT_EQ(hue, 0.0f);
EXPECT_FLOAT_EQ(saturation, 1.0f);
EXPECT_FLOAT_EQ(value, 1.0f);
}
// Test color blending
TEST_F(unit_test_color, Blend)
{
Color blended = color1.blend(color2, 0.5f);
const Color blended = color1.blend(color2, 0.5f);
EXPECT_FLOAT_EQ(blended.x, 0.5f);
EXPECT_FLOAT_EQ(blended.y, 0.5f);
EXPECT_FLOAT_EQ(blended.z, 0.0f);