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removed trash
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@@ -45,7 +45,7 @@ namespace omath::prediction
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const Vector3 &targetPosition) const
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{
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const auto bulletGravity = m_gravityConstant * projectile.m_gravityScale;
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const auto delta = targetPosition - projectile.m_origin;;
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const auto delta = targetPosition - projectile.m_origin;
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const auto distance2d = delta.Length2D();
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