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improvement
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@@ -5,57 +5,4 @@
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namespace omath::collision
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{
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bool LineTracer::can_trace_line(const Ray& ray, const Triangle<Vector3<float>>& triangle) noexcept
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{
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return get_ray_hit_point(ray, triangle) == ray.end;
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}
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Vector3<float> Ray::direction_vector() const noexcept
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{
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return end - start;
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}
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Vector3<float> Ray::direction_vector_normalized() const noexcept
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{
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return direction_vector().normalized();
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}
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Vector3<float> LineTracer::get_ray_hit_point(const Ray& ray, const Triangle<Vector3<float>>& triangle) noexcept
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{
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constexpr float k_epsilon = std::numeric_limits<float>::epsilon();
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const auto side_a = triangle.side_a_vector();
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const auto side_b = triangle.side_b_vector();
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const auto ray_dir = ray.direction_vector();
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const auto p = ray_dir.cross(side_b);
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const auto det = side_a.dot(p);
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if (std::abs(det) < k_epsilon)
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return ray.end;
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const auto inv_det = 1.0f / det;
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const auto t = ray.start - triangle.m_vertex2;
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const auto u = t.dot(p) * inv_det;
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if ((u < 0 && std::abs(u) > k_epsilon) || (u > 1 && std::abs(u - 1) > k_epsilon))
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return ray.end;
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const auto q = t.cross(side_a);
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// ReSharper disable once CppTooWideScopeInitStatement
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const auto v = ray_dir.dot(q) * inv_det;
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if ((v < 0 && std::abs(v) > k_epsilon) || (u + v > 1 && std::abs(u + v - 1) > k_epsilon))
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return ray.end;
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const auto t_hit = side_b.dot(q) * inv_det;
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if (ray.infinite_length && t_hit <= k_epsilon)
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return ray.end;
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if (t_hit <= k_epsilon || t_hit > 1.0f - k_epsilon)
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return ray.end;
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return ray.start + ray_dir * t_hit;
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}
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} // namespace omath::collision
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