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https://github.com/orange-cpp/omath.git
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improvement
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@@ -47,7 +47,7 @@ namespace
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// -----------------------------------------------------------------------------
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struct TraceCase
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{
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Ray ray;
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Ray<> ray;
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bool expected_clear; // true => segment does NOT hit the triangle
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friend std::ostream& operator<<(std::ostream& os, const TraceCase& tc)
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{
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@@ -66,7 +66,7 @@ namespace
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TEST_P(CanTraceLineParam, VariousRays)
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{
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const auto& [ray, expected_clear] = GetParam();
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EXPECT_EQ(LineTracer::can_trace_line(ray, triangle), expected_clear);
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EXPECT_EQ(LineTracer<>::can_trace_line(ray, triangle), expected_clear);
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}
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INSTANTIATE_TEST_SUITE_P(
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@@ -91,7 +91,7 @@ namespace
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constexpr Ray ray{{0.3f, 0.3f, -1.f}, {0.3f, 0.3f, 1.f}};
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constexpr Vec3 expected{0.3f, 0.3f, 0.f};
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const Vec3 hit = LineTracer::get_ray_hit_point(ray, triangle);
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const Vec3 hit = LineTracer<>::get_ray_hit_point(ray, triangle);
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ASSERT_FALSE(vec_equal(hit, ray.end));
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EXPECT_TRUE(vec_equal(hit, expected));
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}
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@@ -106,7 +106,7 @@ namespace
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{1001.f, 1000.f, 1000.f},
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{1000.f, 1001.f, 1000.f}};
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EXPECT_TRUE(LineTracer::can_trace_line(short_ray, distant));
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EXPECT_TRUE(LineTracer<>::can_trace_line(short_ray, distant));
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}
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TEST(unit_test_unity_engine, CantHit)
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@@ -115,13 +115,13 @@ namespace
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constexpr Ray ray{{}, {1.0, 0, 0}, false};
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EXPECT_TRUE(omath::collision::LineTracer::can_trace_line(ray, triangle));
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EXPECT_TRUE(omath::collision::LineTracer<>::can_trace_line(ray, triangle));
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}
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TEST(unit_test_unity_engine, CanHit)
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{
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constexpr omath::Triangle<Vector3<float>> triangle{{2, 0, 0}, {2, 2, 0}, {2, 2, 2}};
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constexpr Ray ray{{}, {2.1, 0, 0}, false};
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EXPECT_FALSE(omath::collision::LineTracer::can_trace_line(ray, triangle));
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EXPECT_FALSE(omath::collision::LineTracer<>::can_trace_line(ray, triangle));
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}
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} // namespace
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