improvement

This commit is contained in:
2026-02-05 23:27:31 +03:00
parent 63b4327c91
commit 32e0f9e636
8 changed files with 92 additions and 93 deletions

View File

@@ -15,9 +15,9 @@ TEST(LineTracerTests, ParallelRayReturnsEnd)
ray.end = Vector3<float>{1.f,1.f,1.f};
// For a ray parallel to the triangle plane the algorithm should return ray.end
const auto hit = omath::collision::LineTracer::get_ray_hit_point(ray, tri);
const auto hit = omath::collision::LineTracer<>::get_ray_hit_point(ray, tri);
EXPECT_TRUE(hit == ray.end);
EXPECT_TRUE(omath::collision::LineTracer::can_trace_line(ray, tri));
EXPECT_TRUE(omath::collision::LineTracer<>::can_trace_line(ray, tri));
}
TEST(LineTracerTests, MissesTriangleReturnsEnd)
@@ -27,7 +27,7 @@ TEST(LineTracerTests, MissesTriangleReturnsEnd)
ray.start = Vector3<float>{2.f,2.f,-1.f};
ray.end = Vector3<float>{2.f,2.f,1.f}; // passes above the triangle area
const auto hit = omath::collision::LineTracer::get_ray_hit_point(ray, tri);
const auto hit = omath::collision::LineTracer<>::get_ray_hit_point(ray, tri);
EXPECT_TRUE(hit == ray.end);
}
@@ -38,7 +38,7 @@ TEST(LineTracerTests, HitTriangleReturnsPointInsideSegment)
ray.start = Vector3<float>{0.25f,0.25f,-1.f};
ray.end = Vector3<float>{0.25f,0.25f,1.f};
const auto hit = omath::collision::LineTracer::get_ray_hit_point(ray, tri);
const auto hit = omath::collision::LineTracer<>::get_ray_hit_point(ray, tri);
// Should return a point between start and end (z approximately 0)
EXPECT_NE(hit, ray.end);
EXPECT_NEAR(hit.z, 0.f, 1e-4f);
@@ -60,6 +60,6 @@ TEST(LineTracerTests, InfiniteLengthEarlyOut)
// If t_hit <= epsilon the algorithm should return ray.end when infinite_length is true.
// Using start on the triangle plane should produce t_hit <= epsilon.
const auto hit = omath::collision::LineTracer::get_ray_hit_point(ray, tri);
const auto hit = omath::collision::LineTracer<>::get_ray_hit_point(ray, tri);
EXPECT_TRUE(hit == ray.end);
}