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moving from .h to .hpp to make thing more clear
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39
include/omath/prediction/Engine.hpp
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39
include/omath/prediction/Engine.hpp
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//
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// Created by Vlad on 6/9/2024.
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//
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#pragma once
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#include <optional>
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#include "omath/Vector3.hpp"
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#include "omath/prediction/Projectile.hpp"
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#include "omath/prediction/Target.hpp"
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namespace omath::prediction
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{
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class Engine final
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{
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public:
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explicit Engine(float gravityConstant, float simulationTimeStep,
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float maximumSimulationTime, float distanceTolerance);
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[[nodiscard]]
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std::optional<Vector3> MaybeCalculateAimPoint(const Projectile& projectile, const Target& target) const;
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private:
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const float m_gravityConstant;
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const float m_simulationTimeStep;
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const float m_maximumSimulationTime;
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const float m_distanceTolerance;
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[[nodiscard]]
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std::optional<float> MaybeCalculateProjectileLaunchPitchAngle(const Projectile& projectile,
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const Vector3& targetPosition) const;
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[[nodiscard]]
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bool IsProjectileReachedTarget(const Vector3& targetPosition, const Projectile& projectile, float pitch, float time) const;
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};
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}
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