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added option to disable avx2
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@@ -2,13 +2,14 @@
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// Created by Vlad on 2/23/2025.
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//
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#include "omath/projectile_prediction/ProjPredEngineAVX2.hpp"
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#include "source_location"
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namespace omath::projectile_prediction
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{
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std::optional<Vector3<float>> ProjPredEngineAVX2::MaybeCalculateAimPoint(const Projectile& projectile,
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const Target& target) const
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std::optional<Vector3<float>> ProjPredEngineAVX2::MaybeCalculateAimPoint([[maybe_unused]] const Projectile& projectile,
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[[maybe_unused]] const Target& target) const
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{
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#ifdef OMATH_USE_AVX2
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const float bulletGravity = m_gravityConstant * projectile.m_gravityScale;
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const float v0 = projectile.m_launchSpeed;
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const float v0Sqr = v0 * v0;
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@@ -134,5 +135,7 @@ namespace omath::projectile_prediction
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const float d = std::sqrt(dSqr);
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const float tanTheta = term / d;
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return angles::RadiansToDegrees(std::atan(tanTheta));
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#endif
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throw std::runtime_error(std::format("{} AVX2 feature is not enabled!", std::source_location::current().function_name()));
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}
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} // namespace omath::projectile_prediction
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