added option to disable avx2

This commit is contained in:
Vladislav Alpatov
2025-03-01 21:30:53 +03:00
parent ed372a1c78
commit 39ab9d065d
2 changed files with 10 additions and 3 deletions

View File

@@ -8,6 +8,7 @@ include(CMakePackageConfigHelpers)
option(OMATH_BUILD_TESTS "Build unit tests" ON)
option(OMATH_THREAT_WARNING_AS_ERROR "Set highest level of warnings and force compiler to treat them as errors" ON)
option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF)
option(OMATH_USE_AVX2 "Omath will use AVX2 to boost performance" ON)
if (OMATH_BUILD_AS_SHARED_LIBRARY)
@@ -30,6 +31,9 @@ endif()
target_compile_features(omath PUBLIC cxx_std_23)
if (OMATH_USE_AVX2)
target_compile_definitions(omath PUBLIC OMATH_USE_AVX2)
endif()
add_subdirectory(source)

View File

@@ -2,13 +2,14 @@
// Created by Vlad on 2/23/2025.
//
#include "omath/projectile_prediction/ProjPredEngineAVX2.hpp"
#include "source_location"
namespace omath::projectile_prediction
{
std::optional<Vector3<float>> ProjPredEngineAVX2::MaybeCalculateAimPoint(const Projectile& projectile,
const Target& target) const
std::optional<Vector3<float>> ProjPredEngineAVX2::MaybeCalculateAimPoint([[maybe_unused]] const Projectile& projectile,
[[maybe_unused]] const Target& target) const
{
#ifdef OMATH_USE_AVX2
const float bulletGravity = m_gravityConstant * projectile.m_gravityScale;
const float v0 = projectile.m_launchSpeed;
const float v0Sqr = v0 * v0;
@@ -134,5 +135,7 @@ namespace omath::projectile_prediction
const float d = std::sqrt(dSqr);
const float tanTheta = term / d;
return angles::RadiansToDegrees(std::atan(tanTheta));
#endif
throw std::runtime_error(std::format("{} AVX2 feature is not enabled!", std::source_location::current().function_name()));
}
} // namespace omath::projectile_prediction