fixed projection matrix

This commit is contained in:
2024-10-18 17:20:23 +03:00
parent dc26ed23f5
commit 3e6cabb6c7
6 changed files with 22 additions and 24 deletions

View File

@@ -25,18 +25,20 @@ namespace omath::projection
class Camera
{
public:
Camera(const Vector3& position, const Vector3& viewAngles, const ViewPort& viewPort, float fov, float near, float far);
Camera(const Vector3& position, const Vector3& viewAngles, const ViewPort& viewPort,
float fov, float near, float far, float lensZoom);
void SetViewAngles(const Vector3& viewAngles);
[[nodiscard]] Mat<4, 4> GetViewMatrix() const;
[[nodiscard]] std::expected<Vector2, Error> WorldToScreen(const Vector3& worldPosition) const;
[[nodiscard]] std::expected<Vector2, Error> WorldToScreen(Vector3 worldPosition) const;
ViewPort m_viewPort{};
float m_fieldOfView;
float m_farPlaneDistance;
float m_nearPlaneDistance;
float m_lensZoom;
private:
Vector3 m_viewAngles;

View File

@@ -10,7 +10,6 @@ namespace omath::projection
{
enum class Error : uint16_t
{
WORLD_POSITION_IS_BEHIND_CAMERA = 0,
WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS,
};
}