Fixes float type conversion in world_to_screen

Fixes a potential type conversion issue by explicitly casting the x-coordinate to float in the world_to_screen test. This prevents possible compiler warnings and ensures the intended behavior.
This commit is contained in:
2025-09-09 02:13:45 +03:00
parent 69f46abce1
commit 418b7c0e7e
2 changed files with 6 additions and 2 deletions

View File

@@ -13,7 +13,7 @@ TEST(UnitTestProjection, Projection)
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
const auto projected = cam.world_to_screen({1000, 0, 50.f});
const auto projected = cam.world_to_screen({1000.f, 0, 50.f});
const auto result = cam.screen_to_world(projected.value());
const auto result2 = cam.world_to_screen(result.value());