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https://github.com/orange-cpp/omath.git
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changed code style
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@@ -3,9 +3,9 @@
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//
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#pragma once
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#include <vector>
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#include "omath/pathfinding/navigation_mesh.hpp"
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#include "omath/vector3.hpp"
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#include <vector>
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namespace omath::pathfinding
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{
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@@ -14,17 +14,17 @@ namespace omath::pathfinding
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{
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public:
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[[nodiscard]]
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static std::vector<Vector3<float>> FindPath(const Vector3<float>& start, const Vector3<float>& end,
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const NavigationMesh& navMesh);
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static std::vector<Vector3<float>> find_path(const Vector3<float>& start, const Vector3<float>& end,
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const NavigationMesh& nav_mesh);
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private:
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[[nodiscard]]
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static std::vector<Vector3<float>>
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ReconstructFinalPath(const std::unordered_map<Vector3<float>, PathNode>& closedList,
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const Vector3<float>& current);
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reconstruct_final_path(const std::unordered_map<Vector3<float>, PathNode>& closed_list,
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const Vector3<float>& current);
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[[nodiscard]]
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static auto GetPerfectNode(const std::unordered_map<Vector3<float>, PathNode>& openList,
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const Vector3<float>& endVertex);
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static auto get_perfect_node(const std::unordered_map<Vector3<float>, PathNode>& open_list,
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const Vector3<float>& endVertex);
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};
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} // namespace omath::pathfinding
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@@ -4,10 +4,10 @@
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#pragma once
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#include "omath/vector3.hpp"
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#include <expected>
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#include <string>
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#include <vector>
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#include "omath/vector3.hpp"
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namespace omath::pathfinding
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{
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@@ -21,18 +21,18 @@ namespace omath::pathfinding
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{
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public:
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[[nodiscard]]
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std::expected<Vector3<float>, std::string> GetClosestVertex(const Vector3<float>& point) const;
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std::expected<Vector3<float>, std::string> get_closest_vertex(const Vector3<float>& point) const;
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[[nodiscard]]
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const std::vector<Vector3<float>>& GetNeighbors(const Vector3<float>& vertex) const;
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const std::vector<Vector3<float>>& get_neighbors(const Vector3<float>& vertex) const;
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[[nodiscard]]
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bool Empty() const;
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bool empty() const;
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[[nodiscard]] std::vector<uint8_t> Serialize() const;
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[[nodiscard]] std::vector<uint8_t> serialize() const;
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void Deserialize(const std::vector<uint8_t>& raw);
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void deserialize(const std::vector<uint8_t>& raw);
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std::unordered_map<Vector3<float>, std::vector<Vector3<float>>> m_verTextMap;
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std::unordered_map<Vector3<float>, std::vector<Vector3<float>>> m_vertex_map;
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};
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} // namespace omath::pathfinding
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