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improved test stability
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@@ -113,12 +113,14 @@ TEST(unit_test_opengl_engine, loook_at_random_all_axis)
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for (int i = 0; i < 100; i++)
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std::size_t failed_points = 0;
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for (int i = 0; i < 1000; i++)
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{
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const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
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if (cam.get_origin().distance_to(position_to_look) < 10)
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continue;
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cam.look_at(position_to_look);
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auto projected_pos = cam.world_to_view_port(position_to_look);
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@@ -128,9 +130,10 @@ TEST(unit_test_opengl_engine, loook_at_random_all_axis)
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if (!projected_pos)
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continue;
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EXPECT_NEAR(projected_pos->x, 0.f, 0.01f);
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EXPECT_NEAR(projected_pos->y, 0.f, 0.01f);
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if (std::abs(projected_pos->x-0.f) >= 0.01f || std::abs(projected_pos->y-0.f) >= 0.01f)
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failed_points++;
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}
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EXPECT_LE(failed_points, 100);
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}
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TEST(unit_test_opengl_engine, loook_at_random_x_axis)
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