From 4567cfa318762702ac13006059fb358e69fa8fd9 Mon Sep 17 00:00:00 2001 From: Orange Date: Thu, 19 Feb 2026 12:03:19 +0300 Subject: [PATCH] updated read me --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 4b110cc..260e81b 100644 --- a/README.md +++ b/README.md @@ -82,7 +82,8 @@ if (auto screen = camera.world_to_screen(world_position)) { - **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types! - **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**. - **Cross platform**: Supports Windows, MacOS and Linux. -- **Algorithms**: Has ability to scan for byte pattern with wildcards in PE files/modules, binary slices, works even with Wine apps. +- **Algorithms**: Has ability to scan for byte pattern with wildcards in ELF/Mach-O/PE files/modules, binary slices, works even with Wine apps. +- **Battle tested**: It's already used by some big players on the market like wraith.su and bluedream.ltd
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