huge improvement

This commit is contained in:
2024-12-01 03:51:40 +03:00
parent f8e7faa570
commit 46b4eb9151
17 changed files with 297 additions and 254 deletions

View File

@@ -2,8 +2,12 @@
// Created by Orange on 11/24/2024.
//
#pragma once
#include "omath/Vector3.hpp"
#include "omath/Mat.hpp"
#include "omath/Vector3.hpp"
#include <omath/Angle.hpp>
#include <omath/ViewAngles.hpp>
#include <omath/projection/Camera.hpp>
namespace omath::source
{
@@ -11,22 +15,119 @@ namespace omath::source
constexpr Vector3 kAbsRight = {0, -1, 0};
constexpr Vector3 kAbsForward = {1, 0, 0};
using PitchAngle = Angle<float, -89.f, 89.f, AngleFlags::Clamped>;
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
template<class Type> requires std::is_floating_point_v<Type> || std::is_integral_v<Type>
[[nodiscard]] Mat<4, 4, Type, MatStoreType::COLUMN_MAJOR> PerspectiveProjectionMatrix(
const float fieldOfView, const Type &aspectRatio, const Type &near, const Type &far)
inline Vector3 ForwardVector(const ViewAngles& angles);
inline Vector3 RightVector(const ViewAngles& angles);
inline Vector3 UpVector(const ViewAngles& angles);
template<class Type = float>
requires std::is_floating_point_v<Type> || std::is_integral_v<Type>
[[nodiscard]] constexpr Mat<4, 4, Type, MatStoreType::COLUMN_MAJOR> ViewMatrixFromVecs(const Vector3& forward, const Vector3& right,
const Vector3& up, const Vector3& camera_pos)
{
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2);
return
{
{static_cast<Type>(1) / (aspectRatio * fovHalfTan), 0, 0, 0},
{0, static_cast<Type>(1) / (fovHalfTan), 0, 0},
{0, 0, (far + near) / (far - near), -(static_cast<Type>(2) * far * near) / (far - near)},
{0, 0, 1, 0},
return MatTranslation<float, MatStoreType::COLUMN_MAJOR>(-camera_pos) * Mat<4, 4, Type, MatStoreType::COLUMN_MAJOR>{
{right.x, up.x, forward.x, 0},
{right.y, up.y, forward.y, 0},
{right.z, up.z, forward.z, 0},
{0, 0, 0, 1},
};
}
}
template<class Type = float>
requires std::is_floating_point_v<Type> || std::is_integral_v<Type>
[[nodiscard]] Mat<4, 4, Type, MatStoreType::COLUMN_MAJOR> ViewMatrix(const ViewAngles& angles, const Vector3& cam_origin)
{
return ViewMatrixFromVecs(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
}
template<class Type>
requires std::is_floating_point_v<Type> || std::is_integral_v<Type>
[[nodiscard]] Mat<4, 4, Type, MatStoreType::COLUMN_MAJOR>
PerspectiveProjectionMatrix(const Type& fieldOfView, const Type& aspectRatio, const Type& near, const Type& far)
{
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2);
return {
{static_cast<Type>(1) / (aspectRatio * fovHalfTan), 0, 0, 0},
{0, static_cast<Type>(1) / (fovHalfTan), 0, 0},
{0, 0, (far + near) / (far - near), -(static_cast<Type>(2) * far * near) / (far - near)},
{0, 0, 1, 0},
};
}
// Copied from
// https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/mathlib/mathlib_base.cpp#L919
[[nodiscard]]
inline Vector3 ForwardVector(const ViewAngles& angles)
{
const auto cosPitch = angles.pitch.Cos();
const auto sinPitch = angles.pitch.Sin();
const auto cosYaw = angles.yaw.Cos();
const auto sinYaw = angles.yaw.Sin();
return {cosPitch * cosYaw, cosPitch * sinYaw, -sinPitch};
}
[[nodiscard]]
inline Vector3 RightVector(const ViewAngles& angles)
{
const auto cosPitch = angles.pitch.Cos();
const auto sinPitch = angles.pitch.Sin();
const auto cosYaw = angles.yaw.Cos();
const auto sinYaw = angles.yaw.Sin();
const auto cosRoll = angles.roll.Cos();
const auto sinRoll = angles.roll.Sin();
return
{
-1 * sinRoll * sinPitch * cosYaw + -1 * cosRoll * -sinYaw,
-1 * sinRoll * sinPitch * sinYaw + -1 * cosRoll * cosYaw,
-1 * sinRoll * cosPitch
};
}
[[nodiscard]]
inline Vector3 UpVector(const ViewAngles& angles)
{
const auto cosPitch = angles.pitch.Cos();
const auto sinPitch = angles.pitch.Sin();
const auto cosYaw = angles.yaw.Cos();
const auto sinYaw = angles.yaw.Sin();
const auto cosRoll = angles.roll.Cos();
const auto sinRoll = angles.roll.Sin();
return
{
cosRoll * sinPitch * cosYaw + - sinRoll * -sinYaw,
cosRoll * sinPitch * sinYaw + - sinRoll * cosYaw,
cosRoll * cosPitch,
};
}
using Camera = omath::projection::Camera<ViewAngles, decltype(ViewMatrix<float>), decltype(PerspectiveProjectionMatrix<float>)>;
// Camera(const Vector3& position, const ViewAnglesType& viewAngles, const ViewPort& viewPort,
// const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, const float near, const float far,
// const std::function<ViewMatFunc>& viewMatFunc, const std::function<ProjectionFunc>& projFunc)
inline Camera CreateCamera(const Vector3& position, const auto& viewAngles, const projection::ViewPort& viewPort,
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, const float near, const float far)
{
return Camera(position, viewAngles, viewPort, fov, near, far, ViewMatrix<float>, PerspectiveProjectionMatrix<float>);
}
} // namespace omath::source