huge improvement

This commit is contained in:
2024-12-01 03:51:40 +03:00
parent f8e7faa570
commit 46b4eb9151
17 changed files with 297 additions and 254 deletions

View File

@@ -5,9 +5,11 @@
#pragma once
#include <expected>
#include <omath/Vector3.hpp>
#include <omath/Mat.hpp>
#include <omath/Vector3.hpp>
#include "ErrorCodes.hpp"
#include <omath/Angle.hpp>
#include <type_traits>
namespace omath::projection
@@ -18,29 +20,60 @@ namespace omath::projection
float m_width;
float m_height;
[[nodiscard]] constexpr float AspectRatio() const {return m_width / m_height;}
[[nodiscard]] constexpr float AspectRatio() const
{
return m_width / m_height;
}
};
template<class ViewAnglesType, class ViewMatFunc, class ProjectionFunc>
requires std::is_same_v<std::invoke_result_t<ViewMatFunc, const ViewAnglesType&, const Vector3&>,
std::invoke_result_t<ProjectionFunc, const float&, const float&, const float&, const float&>>
class Camera
{
public:
Camera(const Vector3& position, const Vector3& viewAngles, const ViewPort& viewPort,
float fov, float near, float far, float lensZoom);
void SetViewAngles(const Vector3& viewAngles);
Camera(const Vector3& position, const ViewAnglesType& viewAngles, const ViewPort& viewPort,
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, const float near, const float far,
const std::function<ViewMatFunc>& viewMatFunc, const std::function<ProjectionFunc>& projFunc) :
m_viewPort(viewPort), m_fieldOfView(fov), m_farPlaneDistance(far), m_nearPlaneDistance(near),
m_viewAngles(viewAngles), m_origin(position), CreateViewMatrix(viewMatFunc), CreateProjectionMatrix(projFunc)
{
}
[[nodiscard]] Mat<4, 4> GetViewMatrix() const;
void LookAt(const Vector3& target);
[[nodiscard]] std::expected<Vector3, Error> WorldToScreen(const Vector3& worldPosition) const;
[[nodiscard]] auto GetViewMatrix() const
{
return CreateViewMatrix(m_viewAngles, m_origin);
}
[[nodiscard]] auto GetProjectionMatrix() const
{
return CreateProjectionMatrix(m_fieldOfView.AsDegrees(), m_viewPort.AspectRatio(), m_nearPlaneDistance, m_farPlaneDistance);
}
[[nodiscard]] std::expected<Vector3, Error> WorldToScreen([[maybe_unused]] const Vector3& worldPosition) const
{
using mat = std::invoke_result_t<ViewMatFunc, const ViewAnglesType&, const Vector3&>;
const auto vecAsMatrix = MatColumnFromVector<float, mat::GetStoreOrdering()>(worldPosition);
const auto projected = GetViewMatrix().Transposed() * vecAsMatrix;
return Vector3{projected.At(0,0), projected.At(1,0), projected.At(2,0)};
}
ViewPort m_viewPort{};
float m_fieldOfView;
Angle<float, 0.f, 180.f, AngleFlags::Clamped> m_fieldOfView;
float m_farPlaneDistance;
float m_nearPlaneDistance;
float m_lensZoom;
private:
Vector3 m_viewAngles;
ViewAnglesType m_viewAngles;
Vector3 m_origin;
std::function<ViewMatFunc> CreateViewMatrix;
std::function<ProjectionFunc> CreateProjectionMatrix;
};
}
} // namespace omath::projection