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added unity engine tests
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@@ -47,6 +47,26 @@ TEST(UnitTestSourceEngine, ProjectTargetMovedFromCamera)
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}
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}
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TEST(UnitTestSourceEngine, ProjectTargetMovedUp)
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{
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constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
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auto prev = 1080.f;
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for (float distance = 0.0f; distance < 10.f; distance += 1.f)
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{
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const auto projected = cam.WorldToScreen({100.f, 0, distance});
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EXPECT_TRUE(projected.has_value());
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if (!projected.has_value())
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continue;
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EXPECT_TRUE(projected->y < prev);
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prev = projected->y;
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}
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}
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TEST(UnitTestSourceEngine, CameraSetAndGetFov)
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{
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constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
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@@ -1,3 +1,81 @@
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//
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// Created by Orange on 11/27/2024.
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//
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//
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// Created by Orange on 11/23/2024.
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//
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#include <gtest/gtest.h>
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#include <omath/engines/unity_engine/camera.hpp>
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#include <omath/engines/unity_engine/constants.hpp>
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#include <omath/engines/unity_engine/formulas.hpp>
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TEST(UnitTestUnityEngine, ForwardVector)
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{
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const auto forward = omath::unity_engine::ForwardVector({});
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EXPECT_EQ(forward, omath::unity_engine::kAbsForward);
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}
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TEST(UnitTestUnityEngine, RightVector)
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{
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const auto right = omath::unity_engine::RightVector({});
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EXPECT_EQ(right, omath::unity_engine::kAbsRight);
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}
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TEST(UnitTestUnityEngine, UpVector)
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{
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const auto up = omath::unity_engine::UpVector({});
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EXPECT_EQ(up, omath::unity_engine::kAbsUp);
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}
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/*TEST(UnitTestUnityEngine, ProjectTargetMovedFromCamera)
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{
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constexpr auto fov = omath::projection::FieldOfView::FromDegrees(60.f);
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const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.01f, 1000.f);
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for (float distance = 0.02f; distance < 100.f; distance += 0.01f)
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{
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const auto projected = cam.WorldToScreen({0, 0, distance});
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EXPECT_TRUE(projected.has_value());
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if (!projected.has_value())
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continue;
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EXPECT_NEAR(projected->x, 640, 0.00001f);
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EXPECT_NEAR(projected->y, 360, 0.00001f);
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}
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}*/
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TEST(UnitTestUnityEngine, Project)
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{
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constexpr auto fov = omath::projection::FieldOfView::FromDegrees(60.f);
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const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
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const auto proj = cam.WorldToScreen({0.f, 2.f, 10.f});
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std::println("Unity projected: {}, {}", proj->x, proj->y);
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std::println("{}", cam.GetViewProjectionMatrix().ToString());
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}
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TEST(UnitTestUnityEngine, CameraSetAndGetFov)
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{
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constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
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auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
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EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
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cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
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EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
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}
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TEST(UnitTestUnityEngine, CameraSetAndGetOrigin)
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{
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auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
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EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
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cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
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EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
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}
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