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https://github.com/orange-cpp/omath.git
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added more noexcept
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@@ -9,8 +9,8 @@ namespace omath::projectile_prediction
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class ProjPredEngineAvx2 final : public ProjPredEngine
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{
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public:
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[[nodiscard]] std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
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const Target& target) const override;
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[[nodiscard]] std::optional<Vector3<float>>
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maybe_calculate_aim_point(const Projectile& projectile, const Target& target) const override;
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ProjPredEngineAvx2(float gravity_constant, float simulation_time_step, float maximum_simulation_time);
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~ProjPredEngineAvx2() override = default;
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@@ -18,7 +18,7 @@ namespace omath::projectile_prediction
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private:
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[[nodiscard]] static std::optional<float> calculate_pitch(const Vector3<float>& proj_origin,
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const Vector3<float>& target_pos,
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float bullet_gravity, float v0, float time);
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float bullet_gravity, float v0, float time) ;
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// We use [[maybe_unused]] here since AVX2 is not available for ARM and ARM64 CPU
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[[maybe_unused]] const float m_gravity_constant;
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@@ -29,11 +29,12 @@ namespace omath::projectile_prediction
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const float m_distance_tolerance;
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[[nodiscard]]
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std::optional<float> maybe_calculate_projectile_launch_pitch_angle(const Projectile& projectile,
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const Vector3<float>& target_position) const;
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std::optional<float>
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maybe_calculate_projectile_launch_pitch_angle(const Projectile& projectile,
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const Vector3<float>& target_position) const noexcept;
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[[nodiscard]]
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bool is_projectile_reached_target(const Vector3<float>& target_position, const Projectile& projectile,
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float pitch, float time) const;
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float pitch, float time) const noexcept;
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};
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} // namespace omath::projectile_prediction
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@@ -11,7 +11,7 @@ namespace omath::projectile_prediction
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{
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public:
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[[nodiscard]]
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Vector3<float> predict_position(float pitch, float yaw, float time, float gravity) const;
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Vector3<float> predict_position(float pitch, float yaw, float time, float gravity) const noexcept;
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Vector3<float> m_origin;
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float m_launch_speed{};
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@@ -11,7 +11,7 @@ namespace omath::projectile_prediction
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{
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public:
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[[nodiscard]]
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constexpr Vector3<float> predict_position(const float time, const float gravity) const
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constexpr Vector3<float> predict_position(const float time, const float gravity) const noexcept
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{
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auto predicted = m_origin + m_velocity * time;
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