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added more noexcept
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@@ -5,21 +5,21 @@
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namespace omath::collision
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{
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bool LineTracer::can_trace_line(const Ray& ray, const Triangle<Vector3<float>>& triangle)
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bool LineTracer::can_trace_line(const Ray& ray, const Triangle<Vector3<float>>& triangle) noexcept
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{
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return get_ray_hit_point(ray, triangle) == ray.end;
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}
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Vector3<float> Ray::direction_vector() const
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Vector3<float> Ray::direction_vector() const noexcept
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{
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return end - start;
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}
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Vector3<float> Ray::direction_vector_normalized() const
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Vector3<float> Ray::direction_vector_normalized() const noexcept
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{
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return direction_vector().normalized();
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}
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Vector3<float> LineTracer::get_ray_hit_point(const Ray& ray, const Triangle<Vector3<float>>& triangle)
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Vector3<float> LineTracer::get_ray_hit_point(const Ray& ray, const Triangle<Vector3<float>>& triangle) noexcept
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{
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constexpr float k_epsilon = std::numeric_limits<float>::epsilon();
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