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added more noexcept
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@@ -6,39 +6,39 @@
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namespace omath::opengl_engine
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{
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Vector3<float> forward_vector(const ViewAngles& angles)
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Vector3<float> forward_vector(const ViewAngles& angles) noexcept
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{
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const auto vec
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= rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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Vector3<float> right_vector(const ViewAngles& angles)
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Vector3<float> right_vector(const ViewAngles& angles) noexcept
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{
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const auto vec
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= rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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Vector3<float> up_vector(const ViewAngles& angles)
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Vector3<float> up_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_up);
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
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Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
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{
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return mat_camera_view<float, MatStoreType::COLUMN_MAJOR>(-forward_vector(angles), right_vector(angles),
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up_vector(angles), cam_origin);
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}
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Mat4X4 rotation_matrix(const ViewAngles& angles)
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Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
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{
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return mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(-angles.pitch)
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* mat_rotation_axis_y<float, MatStoreType::COLUMN_MAJOR>(-angles.yaw)
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* mat_rotation_axis_z<float, MatStoreType::COLUMN_MAJOR>(angles.roll);
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}
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Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
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const float far)
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const float far) noexcept
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{
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const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
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