added noexcept

This commit is contained in:
2025-05-13 09:34:39 +03:00
parent f179aea4d7
commit 52024285d2
2 changed files with 12 additions and 12 deletions

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@@ -8,19 +8,19 @@
namespace omath::iw_engine namespace omath::iw_engine
{ {
[[nodiscard]] [[nodiscard]]
Vector3<float> forward_vector(const ViewAngles& angles); Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard]]
Vector3<float> right_vector(const ViewAngles& angles); Vector3<float> right_vector(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard]]
Vector3<float> up_vector(const ViewAngles& angles); Vector3<float> up_vector(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard]]
Mat4X4 rotation_matrix(const ViewAngles& angles); Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin); [[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]] [[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far); Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
} // namespace omath::iw_engine } // namespace omath::iw_engine

View File

@@ -6,37 +6,37 @@
namespace omath::iw_engine namespace omath::iw_engine
{ {
Vector3<float> forward_vector(const ViewAngles& angles) Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{ {
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward); const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)}; return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
} }
Vector3<float> right_vector(const ViewAngles& angles) Vector3<float> right_vector(const ViewAngles& angles) noexcept
{ {
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right); const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)}; return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
} }
Vector3<float> up_vector(const ViewAngles& angles) Vector3<float> up_vector(const ViewAngles& angles) noexcept
{ {
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up); const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)}; return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
} }
Mat4X4 rotation_matrix(const ViewAngles& angles) Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{ {
return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll); return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll);
} }
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{ {
return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin); return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin);
} }
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near, Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) const float far) noexcept
{ {
// NOTE: Need magic number to fix fov calculation, since IW engine inherit Quake proj matrix calculation // NOTE: Need magic number to fix fov calculation, since IW engine inherit Quake proj matrix calculation
constexpr auto k_multiply_factor = 0.75f; constexpr auto k_multiply_factor = 0.75f;