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remove axys invertion
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@@ -9,5 +9,5 @@
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namespace omath::unreal_engine
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{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE, {.inverted_right = true}>;
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
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} // namespace omath::unreal_engine
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