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Auto stash before merge of "main" and "origin/main"
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@@ -222,7 +222,7 @@ int main()
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CubeMesh cube{std::move(vbo), std::move(ebo)};
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cube.set_origin({0.f, 0.f, 0.f});
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cube.set_scale({1.f, 2.f, 1.f});
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cube.set_scale({2.f, 2.f, 2.f});
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cube.set_rotation(RotationAngles{});
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// ---------- OpenGL buffers ----------
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