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https://github.com/orange-cpp/omath.git
synced 2026-04-18 17:03:27 +00:00
replaced enum
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@@ -36,7 +36,11 @@ namespace omath::projection
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}
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}
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};
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};
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using FieldOfView = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
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using FieldOfView = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
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enum class ViewPortClipping
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{
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AUTO,
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MANUAL,
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};
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template<class T, class MatType, class ViewAnglesType>
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template<class T, class MatType, class ViewAnglesType>
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concept CameraEngineConcept =
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concept CameraEngineConcept =
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requires(const Vector3<float>& cam_origin, const Vector3<float>& look_at, const ViewAnglesType& angles,
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requires(const Vector3<float>& cam_origin, const Vector3<float>& look_at, const ViewAnglesType& angles,
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@@ -222,7 +226,7 @@ namespace omath::projection
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[[nodiscard]] std::expected<Vector3<float>, Error>
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[[nodiscard]] std::expected<Vector3<float>, Error>
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not_clip_world_to_screen(const Vector3<float>& world_position) const noexcept
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not_clip_world_to_screen(const Vector3<float>& world_position) const noexcept
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{
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{
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const auto normalized_cords = world_to_view_port(world_position, false);
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const auto normalized_cords = world_to_view_port(world_position, ViewPortClipping::MANUAL);
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if (!normalized_cords.has_value())
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if (!normalized_cords.has_value())
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return std::unexpected{normalized_cords.error()};
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return std::unexpected{normalized_cords.error()};
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@@ -283,7 +287,8 @@ namespace omath::projection
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}
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}
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[[nodiscard]] std::expected<Vector3<float>, Error>
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[[nodiscard]] std::expected<Vector3<float>, Error>
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world_to_view_port(const Vector3<float>& world_position, const bool auto_clip = true) const noexcept
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world_to_view_port(const Vector3<float>& world_position,
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const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept
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{
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{
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auto projected = get_view_projection_matrix()
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auto projected = get_view_projection_matrix()
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* mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(world_position);
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* mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(world_position);
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@@ -294,7 +299,7 @@ namespace omath::projection
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projected /= w;
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projected /= w;
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if (auto_clip && is_ndc_out_of_bounds(projected))
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if (clipping == ViewPortClipping::MANUAL && is_ndc_out_of_bounds(projected))
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return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
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return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
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return Vector3<float>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
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return Vector3<float>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
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@@ -50,6 +50,127 @@ TEST(UnitTestProjection, ScreenToNdcBottomLeft)
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EXPECT_NEAR(ndc_bottom_left.y, 0.519615293f, 0.0001f);
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EXPECT_NEAR(ndc_bottom_left.y, 0.519615293f, 0.0001f);
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}
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}
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TEST(UnitTestProjection, NotClipWorldToScreenInBounds)
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{
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constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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const auto projected = cam.not_clip_world_to_screen({1000.f, 0, 50.f});
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ASSERT_TRUE(projected.has_value());
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EXPECT_NEAR(projected->x, 960.f, 0.001f);
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EXPECT_NEAR(projected->y, 504.f, 0.001f);
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}
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TEST(UnitTestProjection, NotClipWorldToScreenMatchesWorldToScreenWhenInBounds)
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{
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constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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const auto w2s = cam.world_to_screen({1000.f, 0, 50.f});
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const auto no_clip = cam.not_clip_world_to_screen({1000.f, 0, 50.f});
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ASSERT_TRUE(w2s.has_value());
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ASSERT_TRUE(no_clip.has_value());
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EXPECT_NEAR(w2s->x, no_clip->x, 0.001f);
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EXPECT_NEAR(w2s->y, no_clip->y, 0.001f);
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EXPECT_NEAR(w2s->z, no_clip->z, 0.001f);
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}
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TEST(UnitTestProjection, NotClipWorldToScreenRejectsBehindCamera)
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{
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constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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const auto projected = cam.not_clip_world_to_screen({-1000.f, 0, 0});
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EXPECT_FALSE(projected.has_value());
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EXPECT_EQ(projected.error(), omath::projection::Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
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}
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TEST(UnitTestProjection, NotClipWorldToScreenRejectsOutOfBoundsNdc)
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{
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constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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// Point far to the side should exceed NDC [-1,1] bounds
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const auto projected = cam.not_clip_world_to_screen({100.f, 5000.f, 0});
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EXPECT_FALSE(projected.has_value());
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EXPECT_EQ(projected.error(), omath::projection::Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
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}
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TEST(UnitTestProjection, WorldToScreenAllowsOutOfBoundsNdc)
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{
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constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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// Same point that not_clip rejects should succeed with world_to_screen
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const auto projected = cam.world_to_screen({100.f, 5000.f, 0});
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EXPECT_TRUE(projected.has_value());
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}
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TEST(UnitTestProjection, NotClipWorldToScreenBottomLeftCorner)
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{
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constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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using ScreenStart = omath::source_engine::Camera::ScreenStart;
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const auto top_left = cam.not_clip_world_to_screen<ScreenStart::TOP_LEFT_CORNER>({1000.f, 0, 50.f});
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const auto bottom_left = cam.not_clip_world_to_screen<ScreenStart::BOTTOM_LEFT_CORNER>({1000.f, 0, 50.f});
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ASSERT_TRUE(top_left.has_value());
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ASSERT_TRUE(bottom_left.has_value());
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// X should be identical, Y should differ (mirrored around center)
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EXPECT_NEAR(top_left->x, bottom_left->x, 0.001f);
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EXPECT_NEAR(top_left->y + bottom_left->y, 1080.f, 0.001f);
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}
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TEST(UnitTestProjection, NotClipWorldToScreenRoundTrip)
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{
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std::mt19937 gen(42);
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std::uniform_real_distribution dist_fwd(100.f, 900.f);
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std::uniform_real_distribution dist_side(-400.f, 400.f);
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std::uniform_real_distribution dist_up(-200.f, 200.f);
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constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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for (int i = 0; i < 100; i++)
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{
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const omath::Vector3<float> world_pos{dist_fwd(gen), dist_side(gen), dist_up(gen)};
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const auto screen = cam.not_clip_world_to_screen(world_pos);
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if (!screen.has_value())
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continue;
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const auto back_to_world = cam.screen_to_world(screen.value());
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ASSERT_TRUE(back_to_world.has_value());
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const auto back_to_screen = cam.not_clip_world_to_screen(back_to_world.value());
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ASSERT_TRUE(back_to_screen.has_value());
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EXPECT_NEAR(screen->x, back_to_screen->x, 0.01f);
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EXPECT_NEAR(screen->y, back_to_screen->y, 0.01f);
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}
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}
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TEST(UnitTestProjection, NotClipWorldToScreenUnityEngine)
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{
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
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const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
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using ScreenStart = omath::unity_engine::Camera::ScreenStart;
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// Point directly in front
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const auto projected = cam.not_clip_world_to_screen<ScreenStart::BOTTOM_LEFT_CORNER>({0, 0, 500.f});
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ASSERT_TRUE(projected.has_value());
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EXPECT_NEAR(projected->x, 640.f, 0.5f);
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EXPECT_NEAR(projected->y, 360.f, 0.5f);
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}
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TEST(UnitTestProjection, ScreenToWorldTopLeftCorner)
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TEST(UnitTestProjection, ScreenToWorldTopLeftCorner)
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{
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{
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std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
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std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
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